And just what do you think you're doing? Eh? Come on! Answer me", shouts the King of Xaan, angrily.
"Water... Water", you cry, feebly, and gaze up at the King.
"Stealing my water, were you, dog! You know what I do to thieves, don't you? I lock them in my keep for a while", laughs the King, evilly.
"How long a while? I'm very thirsty", you croak, touching your cracked lips.
"I'm not sure", replies the King, "Until you rot, probably", and he orders for you to be cast into prison!
So begin your adventures on the Island of Xaan...
According to press releases from Robico, an Atari XL/XE version of this adventure was planned; but seems to have never been completed/released.
[+] Users currently playing this game
This seems to be the first Robico adventure. It has similar concepts and style to the later adventures, but less internal consistency. It doesn't have many real puzzles, most challenges being object management and working out what to do.
Still fun, but it could've been a lot better.
Not what I would have expected from Robico. I quote:
You find a toolshed.
"Examine toolshed."
You find a shovel.
"Examine shovel."
You can't see the shovel.
"Examine toolshed."
You find a shovel.
"Take shovel."
The shovel is out of reach!
I just don't dig it man.
The shovel problem would surely be an Olympic podium finish in the "most contrived puzzle" contest. Quite why you can't take it in the first place is never explained. The toolshed must be the world's only levitating building.
I thought I'd have another run at this having completed the Rick Hanson Robico trilogy recently. The solution to get past the sleeping guard is beyond quirky. It must rank in the top ten of most contrived and unlikely verb/noun combinations in the history of this noble art form.
I agree with Dave's comments about a lot of the puzzles herein revolving around object possession or non possession. There are takeable items which you can see if you examine meta objects in specific locations; subsequently however you are informed that you cannot take them without an explanation as to the reason. The shovel and the coin are two such examples; just holding certain items in your inventory enables you to take them later on. This is a not very satisfactory procedure for puzzle solving. Fortunately Robico seemed to jettison this particular conceit with their later and superior offerings.
This is also the only Robico game in which "examine all" and "take all" are missing. We'll put it down to puppy fat.