Merry Christmas from Melbourne House is a short graphical text adventure for kids. It's Christmas Eve and there is trouble at the North Pole. Can you help Santa to finish getting ready and deliver the presents on time? Players will have to solve a few simple puzzles while exploring the North Pole to help Santa on his way.
A promotional release, "cobbled" together from code from other games. Programming was by Grahame Willis, graphics by 'Rusty' Rankin and the animation was by David Johnston.
The game was also offered (at a budget price) as an exclusive mail-order purchase to both Commodore User readers in the December 1984 issue and also C&VG readers in their December 1984 issue too.
Dave Johnston remembers:
We created it as a quick free giveaway for a magazine in a matter on weeks using an in-house text engine (from Castle of Terror) and a tweaked sprite engine based on Way of the Exploding Fist code. Santa actually has multiplexed colour sprints as well as a hires monochrome edge sprite overlaid. It was never more than a demo really.
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You forgot to mention if you move North from the toy room, there is a lazy elf looking out a window as Santa's sleigh flies by!
Quite appropriate for today as I have seen the advance guard of the Yuletide Exploitation Season on the supermarket shelves this morning. Once we get past the plastic spiders of Hallowe'en (whatever happened to Guy Fawkes oh sorry, he wasn't from the United States was he?) it's all downhill. By the time December comes around most people are heartily sick of it all.