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Necris Dome

Code Masters 1987

Language:
English
Authors:
Charles A. Sharp info, James Wilson
Systems:
GAC info
Platforms:
Amstrad CPC info, C64/128 info, Spectrum
Genres:
Science fiction
Entered by:
Gunness
Added:
10-05-2010
Edited:
19-04-2012

Synopsis

In a future the Earth’s resources are severely depleted and to conserve vital energy a decision was made to consign the Earth's dead to a floating cemetery in its orbit. The satellite was aptly named the Necris Dome and was run by the mandroids led by the Arch-mandroid. Over the years the archmandroid has become renegade and now thinks for himself. He has become a threat to human life.

For many years there has been a total ban of all weapons on Earth but there have been rumours that the arch-mandroid has armed the Necris Dome with powerful weapons and that he intends to use them against Earth to further some evil plot of his own.

As a member of the Secret Forces you have been assigned to investigate the situation aboard the Dome and to destroy the archmandroid at all costs, even if it means the destruction of the satellite to do it.

You will be shipped aboard with the next batch of dead in a robot craft. You must keep your wits about you and should remember that it is possible that the programming of the mandroids has been tampered with by the arch-mandroid and it is not certain whether these are also a danger to man. From here on you are on your own. Good luck.

Resources (Upload file)

Solution
by Jackie Holt
Hints
by Ken Hart
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Images

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ccs13.bmp NecrisDome.gif NecrisDome.gif

Rating

Average User Rating: 3.5 (2 ratings)

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User Comments

Gunness (19-04-2012 09:29)

That's hands down one of the least-convincing setups I can recall.
Earth's resources are depleted, so they decided to spend resources on... let's see... burying people in space. Huh??
On top of that, the game itself is rather dull, with the various locations seemingly dropped in at random.
Some of Charles A. Sharp's games are quite enjoyable, but this isn't one of them.

GypsySunAndRainbows (09-10-2016 06:57)

Fully agree! This was the very first adventure game I played for my 64 and I remember I never figured out what to do. Takes some 30 secs or so to have simple commands executed plus some of the items names just don't make sense (e.g. "Multi-Functi" or "At-Lan"). Avoid this one as it is a major pain!

Gunness (18-10-2016 09:45)

Oh yes, the parsing speed - but that's a problem with all GAC titles on the C64. That's why I'd always favour playing Quill titles instead :)