Guide Algernon past the dreaded denizens of the "caverns" utilising, where necessary, all the cunning and skill of a stalwart adventurer. Do battle with immense "creatures" and solve many intricate problems and puzzles in your search for great wealth and untold riches. Help Algernon overcome "hungry" Dragons and negotiate dark, twisty passageways ... That is, if you can ever figure out how to get into the damn castle in the first place!
Notes
Originally a Quilled Spectrum game. John Wilson returned to the game some thirty-years later and created a PAWs CP/M version for Amstrad and a DAAD edition for C64 & Atari ST.