You must locate and deactivate a near-ultimate weapon and escape before the waiting bombers pound the island (and you) into dust.
The Apple II version dates from 1983, as it's reviewed in Softalk September 1983.
The graphics in the game were produced by Justin Segal.
As @A2Can shared on Twitter: "Roughly 2000 copies of the game were sold through magazine ads, direct sales to a few retail stores, and several small distributors including one in Japan, making it a modest success. Jorge and Andrew were also able to make small licensing deals with The Games Network and A+ Disk Magazine, which required some reprogramming of the game to divide it into thirds for serialization."
Details of the A+ version can be seen here where it's explained that the game comes in four instalments. Parts 1, 2, and 3 can be played independently but part 4 requires you to have completed the previous sections.
The author later ported the game to PC; it's unclear if this version was published.
A sequel was planned, and work on the graphics started, but the game was never completed.
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Created by JorAnd (Jorge Davies and Andrew Golder) in 1983 for apple ||e.
Graphics created with a Gibson light pen and a lot of patience.