Amid the upheaval following World War I, Holmes and Watson enter history to take "Another Bow." To bring you aboard the S.S. Destiny, where you set sail back into time, this adventure-mystery uses highly advanced computer intelligence and an interactive vocabulary which exceeds 2,000 words.
A meticulously researched work of historical fiction, this mystery includes many cases, dozens of graphic screens derived from early 20th century art and photography, and an authentic map and passenger list drawn from the archives of the National Maritime Museum.
You are Sherlock Holmes, with Watson at your side, passing through the world of Edison and Graham Bell, acquainting yourself with the genius of Picasso and Gertrude Stein, while Henry Ford, Baron de Rothschild, Lady Astor, Louis Armstrong and other real and imaginary stars of the past parade across this interactive stage. With cases as complex as history itself, "Another Bow" adds the premier interactive chapter to the tradition of Holmesian literature.
Conceived and written by P. A. Golden.
Graphics by Michael J. Becker. Programming by Alan Smith (PC), Brad Stewart (Apple II), Dave Johnson (Mac), and Bruce Pederson (C64).
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No mapping is needed because movement does not follow directions; you just GO TO any place from any place. A copy of the original map can be found at https://mocagh.org/thumb/anotherbow-map.jpg. Sadly, the game is quite poor due to the horrible parser, lack of useful command feedback, negligible interaction with the dozens of NPCs around, and overall haphazard approach to design. A pity, because the writing is good and the packaging and presentation are brilliant, adding to the player's anticipation and excitement. This compounds the disappointment.