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City of Alzan, The

Trevor R. Toms 1981

Aka:
Alzan
Language:
English
Authors:
Trevor R. Toms
Systems:
OPL info, Trevor Toms adventure system info
Platforms:
C64/128 info, ZX81, Psion II
Genres:
Type-in info
Entered by:
Gunness, dave, Richard Bos
Added:
30-07-2012
Edited:
27-10-2014

Synopsis

Plot

Now, let's see you get out of the city of Alzan - a place full of thieves and cut-throats, surrounded by very high walls, and built on top of the sea cliffs.

Notes

It's an interesting adventure in that there is no treasure to be found. The only goal is to get out of town.

First published by Trevor Toms for the ZX81 in The ZX81 Pocket Book. Ported to OPL and the Psion II by Jim Mahaffey, and the C64 by Wane Murray.
Also available in German.

Resources (Upload file)

Solution
by Richard Bos
Further Info:

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Images

Image
City_of_Alzan.png City_of_Alzan_zx81.png

Rating

Average User Rating: 10 (1 rating)

Your Rating: —

User Comments

pippa (18-09-2014 19:48)

Useless piece of trivia: The game engine used by Phipps Associates for Magic Mountain, Pharaoh's Tomb, etc. seems to be based on the one from this game.

Gunness (19-09-2014 14:42)

I'd hardly call that useless :)

Richard Bos (20-09-2014 17:15)

There's no "seems" about it. Trevor Toms worked for Phipps Associates, the book from which it comes was published by them in the UK, and crucially, if you break into the ZX81 versions of the programs, you can list them and print the variables and they agree exactly with the method explained in the book.
By the way, the program unPhipps - available on the IF Archive - will "decompile" (wrong term for this system, really) both Alzan and the Phipps games.