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Grave Robber

Andy McDermott info 1999

Language:
English
Authors:
Andy McDermott info
Systems:
OPL info
Platforms:
Psion 5 info
Entered by:
dave, Gunness, Payndz
Added:
30-07-2012
Edited:
21-11-2018

Synopsis

Plot

Can you steal the Idol of Xytropec from its trap- and puzzle-filled tomb, or will you end up a permanent resident?

Notes

I wrote Grave Robber partly as a programming exercise to try to learn a new language (OPL), but mostly for fun. On a hard drive somewhere is a Mac version that I wrote in C, but I haven't tracked it down yet. I wanted to make a traditional text adventure of the kind I played on the Spectrum and C64 in the 1980s, and also take the mickey a bit out of the Tomb Raider games (which I love). Hence Nina Craft, a female adventurer who is not the remotest bit like Lara Croft, honest - certainly not in her callous disregard for human life, contributions to the extinction of rare animal species, and plundering of other cultures' ancient treasures...

I wrote the game in 1999, at a time when I was starting to write novels in the hope of becoming a published author. In 2007, I actually did: my debut novel was THE HUNT FOR ATLANTIS, an action thriller starring a young female archaeologist called Nina! (I changed her surname to Wilde, though - same number of syllables, but a bit less on-the-nose about one of her inspirations. She's also far less murderous.) So in a way, this game was partly responsible for starting my new career. I'm currently writing the 15th novel in the series!


- Andy McDermott, November 2018

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Solution
by Payndz
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Grave_Robber_psion.gif

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