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Worm in Paradise, The

Level 9 Computing info 1985

Language:
English
Authors:
Nick Austin, Pete Austin, Mike Austin
Systems:
A-code info
Platforms:
C64/128 info, Spectrum, Amstrad CPC info, BBC/Electron info, Apple II, Amiga, PC, MSX, Amstrad PCW, Atari ST, Macintosh, Enterprise
Genres:
Political, Science fiction
Related:
Silicon Dreams [1: Snowball, 2: Return to Eden, 3: Worm in Paradise, The]
Entered by:
Gunness, Alex, dave, Starscream
Added:
10-05-2010
Edited:
28-03-2012

Synopsis

One hundred years have passed since Snowball arrived at the planet Eden. The population now lives inside giant domed cities, which are run - and controlled - by robots. You take the role of an anonymous citizen whose task it is to discover who is running the cities and who is behind the government conspiracy controlling people's lives.
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The game was the first Level 9 title to have a political angle, and the first to use the new version of A-code, allowing a larger vocabulary, better text compression and more.

Regarding the game size, Level 9 once again upped the ante, as the game had millions of locations. As was the case with Snowball, in reality almost all of these "locations" were just colour coded dummy rooms.

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Solution
by ?
Hints
by Gunness, Ken Hart
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ccs1.bmp WormInParadiseThe.gif WormInParadiseThe.gif Worm_in_Paradise.png

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Average User Rating: 6.7 (3 ratings)

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