In the region of Hapshal, south of the dark Mountains of Mortran, a shadow of dread has fallen upon a small village. Every daybreak the villagers find one or two of their number missing, despite a night-time watch having been kept. Long ago, the region suffered under the rule of an evil undead sorcerer, Trantoss. He was ultimately banished to the far-off mountains and his golden mace, the source of his power, smashed and scattered far and wide.
Now Trantoss' servants are collecting the pieces of the mace to resurrect him from the dead. Two brothers, slow-witted Lobo and nimble Scarn, are persuaded by the villagers to undertake the quest of finding and destroying the mace...
The game uses a number of special commands:
TRANSLATE - translate message, inscription etc.
SWAP - change controlled character. Can be used at any time.
PART - causes brothers to move separately; the non-controlled brother stays put.
JOIN - causes brothers to move together; must both be in the same location for this.
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[+] Users currently playing this game
This one took me a LONG time to finish. I enjoyed it as it is very well presented, but it is tricky to the point of eccentricity. There seems to be no step-by-step solution so I wrote mine. Spectrum Computing attributes the game to Simon Dunstan, but I have reason to doubt this because his craft was illustration, not coding (and excellent graphics the game has, too). I strongly suspect the bulk of the game is Mike Farley's, as the writing and puzzle styles match his games from the Phipps Associates era, but I don't have any hard data to back this impression.
Yes, according to interviews, Mike Farley was the main designer/writer on the game, Tony Barber did the game engine and Simon Dunstan produced the graphics.