The most striking feature of the room is the woman speaking to you. She is tall and willowy with hair like spun silver. She carries easily an air of authority and wisdom.
She speaks again. "...finally when you locate the orb you must return it to me. You may keep any mortal treasures you find after I have cleansed them of evil."
She pauses then, "Go forth and do my bidding."
You bend and bow saying, "My Lady Artemis..."
Darkness enfolds you, until suddenly you find yourself awake in the sunlight of the vale of Castle Blackstar. Your quest has begun...
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This adventure, although a classic treasure hunt in the vein of Zork, is on the difficult side, with a sizeable map (181 rooms), puzzles that require *careful* mapping, subtle clues, a Last Lousy Point, and a need to pay detailed attention to descriptions in order not to miss anything vital. It is also highly satisfactory to solve, but it requires time, patience, and resistance to frustration.