Username: Password:
RegisterForgotten Password

Castle Blackstar

SCR Adventures 1983

Andrew Cummins, Geoff Richardson, Mark Sheppard
Amstrad CPC info, Amstrad PCW info, Apple II, BBC/Electron info, C64/128 info, Dragon 32/64 info, MSX/MSX2, Spectrum
Fantasy, misc.
Entered by:
dave, Gunness, iamaran, Strident



Imagine... as you awaken from a sleep troubled by strange dreams and visions you find yourself in a luxurious room furnished in silver and glass. The ceiling is high and arched with a huge relief map of the moon hanging overhead.

The most striking feature of the room is the woman speaking to you. She is tall and willowy with hair like spun silver. She carries easily an air of authority and wisdom.

She speaks again. "...finally when you locate the orb you must return it to me. You may keep any mortal treasures you find after I have cleansed them of evil."

She pauses then, "Go forth and do my bidding."

You bend and bow saying, "My Lady Artemis..."

Darkness enfolds you, until suddenly you find yourself awake in the sunlight of the vale of Castle Blackstar. Your quest has begun...


Castle Blackstar was billed as part of the "Artemis" series and a sequel, Pyramid of the Sun, was mentioned in 1984 and still being touted as a 1988 release from CRL for the Spectrum, C64 and Amstrad CPC; it never materialised.

[+] Users who have solved this game

[+] Users currently playing this game


castle_blackstar_bbc.png CastleBlackstar.gif CastleBlackstar.gif Castle_Blackstar.png


Average User Rating: 7 (2 ratings)

Your Rating: —

User Comments

Exemptus (11-05-2020 20:58)

This adventure, although a classic treasure hunt in the vein of Zork, is on the difficult side, with a sizeable map (181 rooms), puzzles that require *careful* mapping, subtle clues, a Last Lousy Point, and a need to pay detailed attention to descriptions in order not to miss anything vital. It is also highly satisfactory to solve, but it requires time, patience, and resistance to frustration.