The Worldsmiths are the greatest of the Anemoi, their sacred task to create Worlds and nurture Life until it is ready to leave its home and join the Galactic Accord - the parliament of the Real.
Now, the Tagides Rings, holding the Septem tower outside of time, are approaching perfect aphelion. Four apprentices remain but only one Worldsmith will be given the robes of the craft. It all comes to this. The Workshops are prepared. Come, apprentice. It is time to create your masterpiece.
It is time to build worlds.
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This is perhaps my favourite text adventure. Despite all the bells and whistles, it is fundamentally a text adventure, although a very original one. Remember to choose "Story", not "Game", when you start if you want to play the text adventure. If you choose "Game" you will only play the first puzzle (at a chosen difficulty level), which is a sort of small text strategy game.