It was some consolation that the Tibetan government had confiscated the scrolls Francisco Roboff had stolen from you, Mac Steele, some months past.
But you must have the scrolls again! You had had them long enough to know they referred to a city of immortality, held in some strange state by the powers of a marvelous gem. The scrolls repeatedly talked of a blue star sapphire, THE SERPENTS STAR, belonging to a dragon god. The size of the stone was given in some ancient measure, but your best guess is that the stone is huge; easily approaching 50,000 carats, and would undoubtedly bring 25 million dollars! The historical significance of the stone began to pale next to its value. The scrolls told of the ageless city of Kara-Karam, held in the spell of THE SERPENT'S STAR, but you did not have time to determine where the city was.
You knew that 10 of the 13 scrolls were now ensconced in the Potala, a fortress disguised as a palace in the city of Lhasa, the capital of Tibet You have plotted and schemed for months to enter the country, whose government had particularly bad memories of you from your previous visit and angry departure. The officials did not consider Roboffs theft of the scrolls from you as significant, only that they had recovered their revered writings. But that was in the past. Now you are close! You have entered the Potala and made it to the library the scrolls are stored in. It seems too easy. All you have to do is break into a glass case and remove the scrolls...
According to an interview in Softline magazine, an IBM PC version of this game was planned.
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