Relying on items drawn in pictures but not mentioned in descriptions seldom works well when the interface is textual, but many Hogarth / Wilson collaborations rely on this. This game could have been interesting and even fun because of the riddling, because the concept is good and fairly original, but the implementation derails it. Vast map for an 8-bit game (400+ locations, though 90% are filler), but not very playable.
Relying on items drawn in pictures but not mentioned in descriptions seldom works well when the interface is textual, but many Hogarth / Wilson collaborations rely on this. This game could have been interesting and even fun because of the riddling, because the concept is good and fairly original, but the implementation derails it. Vast map for an 8-bit game (400+ locations, though 90% are filler), but not very playable.