The adventure is divided into three sections.
You first must take control of The Tebbit, who hides under gooseberry bushes.
You then have to search for all the necessary Tebbit assets, such as intelligence, a pained expression and a distinctive hairstyle. After visiting various places where you can acquire these qualities, such as hospitals and zoos, you are then set a Tebbit initiation test.
As a fully fledged Tebbit it is your task to defeat the dreaded Scarg [Arthur Scargill] and then to seek out the illusive monetarists dream of success.
...The words of the author from Micro Adventurer Issue 8 (June 1984)
Once regarded as 'never released', the Games That Weren't website points to a C&VG interview by Tony Bridge with the author who states that it was released (or at the very least, the game was completed), but later withdrawn from sale due to the Brighton bombing, with any existing stock (and the masters) destroyed.
A third game in the series Kinnochio (presumably spoofing Neil Kinnock) was planned.
Also from Micro Adventurer #8, the game was listed as being "Available for Spectrum 48K, Commodore 64, Atari and soon the BBC B".
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