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Mordon's Quest

Abersoft info, Melbourne House 1985

Language:
English
Authors:
John Jones-Steele info, Peter Moreland
Systems:
Assembler
Platforms:
Amstrad CPC info, Atari 400/800, BBC/Electron info, C64/128 info, Enterprise info, Sinclair QL info, Spectrum
Genres:
Science fiction, Time travel
Entered by:
Gunness, iamaran, rwap
Added:
10-05-2010
Edited:
23-04-2018

Synopsis

Plot

After many other hair-raising adventures, you finally wake from your dream to find "Mordon", the Ancient One, appearing before you shrouded in light. He seeks your help in desperation. His precious immortality machine has been destroyed by Bostafer, a younger Ancient One. Your quest is to retrieve all the lost components of the machine and bring them to him.

Your failure means the destruction of the universe. Success brings rewards unlimited.

Notes

At the start of the game, it is announced as the first in the Mordon saga. At least one sequel, Bostafer's Revenge, was promised, but never materialized.

On the other hand, although Mordon's Quest is sometimes seen as a sequel to the original Colossal Caves, this is a misconception - probably arising from the fact that John Jones-Steele also wrote a port of that game (as Classic Adventure, also for Melbourne House). Adding the tagline The Classic Adventure continues to the cover as a marketing stunt probably didn't make matters any clearer!

The game contains around 150 locations and gives the player six lives, which can be used in case of instant death.
The command WHERE is used to redescribe a location.

Resources (Upload file)

Solution
by Vaxalon
Map
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Images

Image
Mordon_s_Quest.png MordonsQuest.gif MordonsQuest.gif Mordons_Quest_QL.gif

Rating

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