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Cave Maze

Jon Todd 1983

Language:
English
Authors:
Jon Todd
Systems:
BASIC info
Platforms:
TI-99/4A
Genres:
Underground info
Entered by:
computerclassics, dave
Added:
10-12-2010
Edited:
20-12-2010

Synopsis

You're lost in a subterranean labyrinth -- a maze of caves, each indistinguishable from the other. Suddenly, in the dim light, you see something sparkle! You reach for it and discover a faultless diamond! Pocketing the treasure, you continue your seemingly futile search for a way out.

Many adventure games require the player to negotiate a maze similar to the one just described. Although it seems complicated during play, the maze is very easy to program.

Cave Maze generates a 12-room maze (one of the rooms is actually a testing location, where you are either allowed to leave the maze or are forced to go back). As in all good mazes, the rooms are identical in appearance and are interconnected by winding passages. The result is that when one leaves a cave heading south, he may find himself in a cave actually located to the north. He may even find himself back in the same cave he just left. Since the caves are identical, the adventurer must somehow mark the cave if he is to recognize it on a later visit.

Traditional maze-solving involves leaving objects in each cave which are recognized and possibly retrieved on a return visit. Cave Maze presents an easier approach. One of the rooms contains a piece of chalk that may be used to write with.

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