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Zork III: The Dungeon Master

Infocom info 1982

Language:
English
Authors:
Dave Lebling, Marc Blank
Systems:
ZIL info
Platforms:
Amiga, Amstrad CPC info, Amstrad PCW, Apple II, Atari 400/800, Atari ST, C16/Plus4, C64/128 info, Einstein, Kaypro-II info, Macintosh, PC, TI-99/4A, TRS-80 info, TRS-80 CoCo, Z-Machine info
Genres:
Underground, Zork
Related:
Zork trilogy [1: Zork I: The Great Underground Empire, 2: Zork II: The Wizard of Frobozz, 3: Zork III: The Dungeon Master]
Entered by:
Alex, computerclassics, Eriorg, Gunness, Mr Creosote, Starscream
Added:
10-05-2010
Edited:
28-11-2017

Synopsis

Plot

The Dungeon Master is the test of your wisdom and courage. Your odyssey culminates in an encounter with the Dungeon Master himself, and your destiny hangs in the balance.

Resources (Upload file)

Solution
by Gunness
SLAG hints
by Gunness
Further Info:

[+] Users who have solved this game

[+] Users currently playing this game

Images

Image
Zork_III.png Zork_III_Re-release_.png zork3-1.png

Rating

Average User Rating: 7.5 (4 ratings)

Your Rating: —

User Comments

Alastair (18-04-2012 22:03)

Hello sailor! Pirates beware! This is probably the first Infocom adventure where the documentation was necessary to complete the game.

Gunness (19-04-2012 20:05)

I think it's the game in the trilogy which has aged the best. The atmosphere is really terrific. The royal puzzle is too taxing, though.

Richard Bos (28-07-2014 18:12)

I must disagree, there. I still prefer the first two parts. This one just didn't seem all connected, to me.

Gunness (29-07-2014 13:08)

Maybe it's a toss-up between #2 and #3 - I played Wizard of Frobozz first and its writing is excellent in many ways (as is the humour), but the various locations just seemed too disjoined.