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Ferryman Awaits, The

Kansas City Systems 1985

Language:
English
Authors:
John Nevins
Platforms:
BBC/Electron info
Entered by:
dave, iamaran
Added:
10-05-2010
Edited:
02-10-2010

Synopsis

You got into your present predicament after trying to better yourself from your post of dung heaper. You were trying to join the adventurers guild. They seemed quite pleased when you asked about joining. To join the guild you must first go on a quest. They showed you in to their 'meeting hall' to discuss a quest with you. 22 pints of mead later, they finally told you what you had to do to join - kill the demon Agrogorggan!

They had worked out this really great plan of how to do it. They would get you to the tower by selling you as a human sacrifice to the pirates who supplied these to Kluf (they would keep the money for you till you returned). When you got there you would reveal you really weren't a sacrifice, escape, overpower the guards and kill Agrogorggan. It all seemed so logical at the time! Next day you were carried comatose to the docks and sold for a large purse of gold.

After some weeks of sea travel you were dragged screaming from the ship, over desert wastes to a dark temple within the tower of Kluf.

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