The Dungeon Master is the test of your wisdom and courage. Your odyssey culminates in an encounter with the Dungeon Master himself, and your destiny hangs in the balance.
Maybe it's a toss-up between #2 and #3 - I played Wizard of Frobozz first and its writing is excellent in many ways (as is the humour), but the various locations just seemed too disjoined.
Zork III feels different to the other two, as it has the large endgame part of the original MDL Dungeon. It contains few puzzles and these are quite difficult, particularly the Scenic Vista, Royal Puzzle and Museum (which I enjoyed solving) and the contraption at the end (which I solved by half-chance and found a bit too far-out). However, it is as memorable and atmospheric.
Hello sailor! Pirates beware! This is probably the first Infocom adventure where the documentation was necessary to complete the game.
I think it's the game in the trilogy which has aged the best. The atmosphere is really terrific. The royal puzzle is too taxing, though.
I must disagree, there. I still prefer the first two parts. This one just didn't seem all connected, to me.
Maybe it's a toss-up between #2 and #3 - I played Wizard of Frobozz first and its writing is excellent in many ways (as is the humour), but the various locations just seemed too disjoined.
Zork III feels different to the other two, as it has the large endgame part of the original MDL Dungeon. It contains few puzzles and these are quite difficult, particularly the Scenic Vista, Royal Puzzle and Museum (which I enjoyed solving) and the contraption at the end (which I solved by half-chance and found a bit too far-out). However, it is as memorable and atmospheric.