Comprehend was Penguin Software's inhouse adventure development tool, allowing for easy port of games between a number of popular systems. The system was programmed by Mark Pelczarski and Jeffrey Jay. Robert Hardy, Peter Schmitt, Eagle Berns, and Jeff Tunnell's group at Dynamix converted the interpreters for Comprehend and [the graphics tool] The Graphics Magician to other computers. [from the Penguin Software site].
Title | Publisher | Year | Language | Documents |
---|---|---|---|---|
Transylvania III: Vanquish the Night | Penguin Software | 1988 | English | Solution, Map |
Talisman: Challenging the Sands of Time | Penguin Software | 1987 | English | Solution, Map, Hints |
Crimson Crown, The | Penguin Software | 1985 | English | Solution, Map |
Coveted Mirror, The | Penguin Software | 1983 | English | Solution |
Transylvania | Penguin Software | 1982 | English | Solution, Clue sheet |
Oo-topos | Penguin Software , Sentient Software [1] | 1981 | English | Solution |