Adventure Kernel System (AKS) was a BASIC authoring tool published by Melbourne House in Writing adventure games on the Amstrad CPC 464/CPC 664. A pdf of the book can be found here.
Of the AKS, programmer Simon Price writes: "I wrote a prototype of AKS in LISP during my undergraduate year in industry and a minimalist sketch of a second version in Basic for a book published by Melbourne House. The work was inspired by articles published by the MIT-based authors of Zork and founders of Infocom. [The version of] AKS [used in Demon's Tomb] was mainly written in C augmented with a small amount of assembly language for speed critical functions like text decompression and the graphics library." See Simon's page at Bristol University.
Title | Publisher | Year | Language | Documents |
---|---|---|---|---|
Demon's Tomb: The Awakening | Mastertronic, Melbourne House, Virgin Games | 1989 | English | Solution |
Witch Hunt | Melbourne House | 1985 | English | Solution, Map |