4K is a lot. The Dragon and the Troll is about 2K worth of C64 Basic code. So is Mickey & the Blot, which you can find on Gamebase 64.
I was going from generics; for example the rewrite I did of the SAGA game system in 6502 is around 3K (though 1/2K is due to uncompressed system messages), with ...
Search found 25 matches
- Sat Jan 01, 2011 9:40 pm
- Forum: Site feedback & announcements
- Topic: Any French Speakers on here?
- Replies: 49
- Views: 28812
- Sat Jan 01, 2011 8:07 pm
- Forum: Site feedback & announcements
- Topic: Any French Speakers on here?
- Replies: 49
- Views: 28812
Re: Any French Speakers on here?
4K is a lot. The Dragon and the Troll is about 2K worth of C64 Basic code. So is Mickey & the Blot, which you can find on Gamebase 64.dave wrote:with 4K of RAM, there's not much that can be done!
/Fredrik
- Fri Dec 17, 2010 10:10 am
- Forum: Site feedback & announcements
- Topic: Vacation Gone Awry
- Replies: 7
- Views: 3973
Re: Vacation Gone Awry
I usually find this kind of story behind a game interesting when I find it about other people's games, so it's probably a good idea to put it in there.
Jim Bayers' game was the one that prompted us to change the title.
/Fredrik
Jim Bayers' game was the one that prompted us to change the title.
/Fredrik
- Thu Dec 16, 2010 10:51 pm
- Forum: Site feedback & announcements
- Topic: Vacation Gone Awry
- Replies: 7
- Views: 3973
Re: Vacation Gone Awry
I don't know how to put it in a way that's appropriate for a synopsis text. Feel free to add it yourself if you like, or hand me a suggestion if you prefer.
Maybe we can dig out the C64 game and release it at some point. As you may have guessed, it was called Stranded, and that was the title of the ...
Maybe we can dig out the C64 game and release it at some point. As you may have guessed, it was called Stranded, and that was the title of the ...
- Thu Dec 16, 2010 10:01 pm
- Forum: Site feedback & announcements
- Topic: Vacation Gone Awry
- Replies: 7
- Views: 3973
Re: Vacation Gone Awry
It's complicated...
We've discussed what year to put on the game. We designed and implemented it on the C64 in 1987-88, using an adventure authoring system which we created ourselves, called Rabies. We sent it out to testers, and had something kind of ready for release, but we felt that we needed ...
We've discussed what year to put on the game. We designed and implemented it on the C64 in 1987-88, using an adventure authoring system which we created ourselves, called Rabies. We sent it out to testers, and had something kind of ready for release, but we felt that we needed ...
- Sun Sep 20, 2009 2:20 pm
- Forum: Classics
- Topic: Announce: Cottage
- Replies: 17
- Views: 6679
- Tue Aug 18, 2009 1:20 pm
- Forum: Site feedback & announcements
- Topic: Programmer(s) needed
- Replies: 9
- Views: 6308
- Tue Aug 18, 2009 12:07 pm
- Forum: Classics
- Topic: Announce: Cottage
- Replies: 17
- Views: 6679
- Mon Aug 17, 2009 1:53 pm
- Forum: Classics
- Topic: Announce: Cottage
- Replies: 17
- Views: 6679
- Sat Aug 15, 2009 11:30 am
- Forum: Classics
- Topic: Announce: Cottage
- Replies: 17
- Views: 6679
- Thu Aug 13, 2009 11:22 am
- Forum: Classics
- Topic: Announce: Cottage
- Replies: 17
- Views: 6679
Sorry for not replying earlier. I got email notifications about your post on Aug 5, but I didn't get any email about your post on Aug 6.
Hmm... Well, the map of the maze does change between a few different states, and I don't really know what makes it change. I found it possible to make a map which ...
Hmm... Well, the map of the maze does change between a few different states, and I don't really know what makes it change. I found it possible to make a map which ...
- Tue Aug 04, 2009 10:46 am
- Forum: Classics
- Topic: Announce: Cottage
- Replies: 17
- Views: 6679
Just let me stress again how unfair this game is, so you're not too afraid to resort to hints when you get terribly stuck.
-------------- Begin extremely minor spoiler-----------
There's a puzzle where you need to visit a certain location holding a certain object. Now that doesn't sound too unfair ...
-------------- Begin extremely minor spoiler-----------
There's a puzzle where you need to visit a certain location holding a certain object. Now that doesn't sound too unfair ...
- Mon Aug 03, 2009 12:20 am
- Forum: Classics
- Topic: Announce: Cottage
- Replies: 17
- Views: 6679
Announce: Cottage
I played a very minor role in the release of Cottage, a brand new English translation of the Swedish game Stuga. Stuga was first released in 1978, and this translation is based on the final mainframe version from 1982. Johan Ottosson did the translation.
If you love a real challenge, and you love ...
If you love a real challenge, and you love ...
- Mon Aug 03, 2009 12:06 am
- Forum: The modern era
- Topic: A place for recommendations, and more
- Replies: 1
- Views: 5158
A place for recommendations, and more
Just wanted to point you all at the fabulous new(-ish) site http://ifdb.tads.org
It has been around for almost two years, and it has tons of useful information. It's an excellent place to post reviews of games, as well as recommendation lists. You can also create and read polls, which work much ...
It has been around for almost two years, and it has tons of useful information. It's an excellent place to post reviews of games, as well as recommendation lists. You can also create and read polls, which work much ...
- Mon Sep 29, 2008 8:27 pm
- Forum: Classics
- Topic: Game suggestion: Werner's Quest series
- Replies: 0
- Views: 3769
Game suggestion: Werner's Quest series
Just a little hint for anyone looking for some fresh, old game to play, or perhaps looking for some old game for which there is no solution on the Solution Archive.
There's an old game series ('85) called Werner's Quest, which is basically a spoof of Zork and some other games. It was made with the ...
There's an old game series ('85) called Werner's Quest, which is basically a spoof of Zork and some other games. It was made with the ...