Search found 161 matches

by auraes
Tue Sep 01, 2020 10:12 am
Forum: Classics
Topic: Land of the Giants (C64), Dorothy Millard
Replies: 28
Views: 12604

Re: Land of the Giants (C64), Dorothy Millard

Hey Garry, you are really indispensable!
I'm going to do the Adventuron version (maybe also a French translation), and I'll ask her if she'll allow me to make it visible or not. I've already found some bugs in her code.
I like Doroty's interview in CASA: A chat with Dorothy Millard, Australian ...
by auraes
Mon Aug 31, 2020 3:57 pm
Forum: Classics
Topic: Land of the Giants (C64), Dorothy Millard
Replies: 28
Views: 12604

Re: Land of the Giants (C64), Dorothy Millard

A very nice little game of initiation. I'm not sure if I'll be allowed to make an Adventuron remake?
by auraes
Mon Aug 31, 2020 3:44 pm
Forum: Classics
Topic: Land of the Giants (C64), Dorothy Millard
Replies: 28
Views: 12604

Re: Land of the Giants (C64), Dorothy Millard

I don't know why, but Unquill refuses to give me a correct output of the Inform file with the -TI option.
by auraes
Mon Aug 31, 2020 3:30 pm
Forum: Classics
Topic: Land of the Giants (C64), Dorothy Millard
Replies: 28
Views: 12604

Land of the Giants (C64), Dorothy Millard

A small bug that is probably not one, but is to be considered if you use The Quill.

What next?
>EAT BEAN
You can't go that way.

"You can't go that way." instead of "Sorry I don't understand you." or "You can't.", which seems more appropriate here.
What's going on?
In the source code, Bean is ...
by auraes
Thu Aug 20, 2020 11:57 am
Forum: Classics
Topic: Two-word Adventuron treasure-hunt game jam is underway
Replies: 2
Views: 5008

Re: Two-word Adventuron treasure-hunt game jam is underway

Some games from this Adventuron Game Jam are missing from the CASA database. If Garry doesn't add them, and he'll do it better than me, I will.
Games:
Burgle, Burgle by Phantosler
Time Trip by Sanjuro
Submission by solairemaria
The Perfect Gem by Dark Blue Monkey
Text Adventure Collector by Rex ...
by auraes
Tue Aug 18, 2020 6:45 am
Forum: Classics
Topic: 8bitAG.com/info
Replies: 18
Views: 13851

Re: 8bitAG.com/info

I apologize; I didn't know what I was reading was "just notes"! I was a bit surprised by the "loading screen" aspect of some of the images being loaded, although this is partly due to my poor Internet connection. Everything's all right.
by auraes
Mon Aug 17, 2020 3:36 pm
Forum: Classics
Topic: 8bitAG.com/info
Replies: 18
Views: 13851

Re: 8bitAG.com/info

May I suggest you to use a high-performance compressor for your png picture files? A gain of more than 60% appears on some pictures.
https://compresspng.com/
by auraes
Sat Aug 01, 2020 2:10 pm
Forum: Classics
Topic: Adventureland.Z5 problem with Genie
Replies: 14
Views: 22202

Re: Adventureland.Z5 problem with Genie

I don't recommend this Perl script. I had watched it closely and it had a lot of problems; don't ask me which one, I don't remember. But as is often the case, he certainly has a poor understanding of the Cont instruction and the original game loop.
As with ScottFree, the authors did not seem to have ...
by auraes
Sat Aug 01, 2020 8:39 am
Forum: Classics
Topic: Adventureland.Z5 problem with Genie
Replies: 14
Views: 22202

Re: Adventureland.Z5 problem with Genie

Did you take the "floating patch of oily slime"? It is necessary for the Zcode version before you rub the lamp.
by auraes
Fri Jul 31, 2020 4:21 pm
Forum: Classics
Topic: Adventureland.Z5 problem with Genie
Replies: 14
Views: 22202

Re: Adventureland.Z5 problem with Genie

It would be interesting to make a Zcode version not buggy. From which original 8-bit version should it be made? The TRS-80?
by auraes
Wed May 20, 2020 5:30 pm
Forum: Classics
Topic: Gilsoft PAW/Quill
Replies: 49
Views: 64989

Re: Gilsoft PAW/Quill

I wonder why John Elliott, in Unquill, considers in his code that a movement word is less than 20 and not 13? (That's not going to keep me awake at night!)

Thanks again for the feedback.
Thank you for the acknowledgements at the end of your document, but it's useless. You can remove them in the ...
by auraes
Sat May 16, 2020 1:26 pm
Forum: Classics
Topic: Gilsoft PAW/Quill
Replies: 49
Views: 64989

Re: Gilsoft PAW/Quill

It' s not probably the mistake of your life, but... NOTZERO flagon. => flagno.
There is also an "Ink x y" in the unquill.txt documentation:
*INK x y
On the CPC6128, this is used to change the palette used: x is
the pen number, 0-3, and y is the colour to use for that pen.
Are you sure there's a ...
by auraes
Fri May 15, 2020 7:27 pm
Forum: Classics
Topic: Gilsoft PAW/Quill
Replies: 49
Views: 64989

Re: Gilsoft PAW/Quill

That's what I said (maybe not written the right way): [13;199] for me and ]12,200[ for you? (I'm not a math geek!)
If (object_vocab_word >12 && object_vocab_word < 200)
object_vocab_word are not-wearable(GD only)
I think we're in agreement.
by auraes
Fri May 15, 2020 6:50 pm
Forum: Classics
Topic: Gilsoft PAW/Quill
Replies: 49
Views: 64989

Re: Gilsoft PAW/Quill

That's not correct:
You reverse wearable & non-wearable, and it's < 13 and not < 12.
Which seems right:
object vocab word >12 && < 200 are not-wearable(GD only) [13;199]
object vocab word>199 && < 255 are wearable(GDWR) [200;254]

The Quill Adventure Writing System For the BBC B & Electron:
"Word ...
by auraes
Fri May 15, 2020 3:34 pm
Forum: Classics
Topic: Gilsoft PAW/Quill
Replies: 49
Views: 64989

Re: Gilsoft PAW/Quill

I'm sorry, but it seems there's a misunderstanding:
object vocab word<200 –not-wearable(GD only) [1;199]
object vocab word>199 –wearable(GDWR) [200;254]
And not:
object vocab word<199 –wearable(GDWR)
object vocab word>200 –not-wearable(GDonly)
This is reversed. And you seem to rule out 199 and 200.