Search found 942 matches

by Alex
Wed Jul 28, 2021 6:59 am
Forum: Classics
Topic: SUNRISE OVER BETHSELAMINE
Replies: 19
Views: 5304

Re: SUNRISE OVER BETHSELAMINE


I've solved the game!

Congratulations!

Maybe the problem is that the same numbers are used for different nouns (see my list above).



Alex, could you explain to me how to get a Spectrum BASIC listing into a text file?
Thanks!


I use SnapList written by Chris Cowley. It is free and open ...
by Alex
Mon Jul 26, 2021 9:39 am
Forum: Off-topic
Topic: Can someone explain these number conversions
Replies: 6
Views: 18861

Re: Can someone explain these number conversions

No problem. I don't remember if I encountered this only with c64 games. I play games on all kinds of platforms. If I encounter this with a Speccy game I'll let you know.
by Alex
Sun Jul 25, 2021 9:41 am
Forum: Classics
Topic: SUNRISE OVER BETHSELAMINE
Replies: 19
Views: 5304

Re: SUNRISE OVER BETHSELAMINE

jgerrie wrote: Sat Jul 24, 2021 5:30 am Where can the source be viewed?
here
bethselamine code.zip
by Alex
Sun Jul 25, 2021 9:18 am
Forum: Classics
Topic: SUNRISE OVER BETHSELAMINE
Replies: 19
Views: 5304

Re: SUNRISE OVER BETHSELAMINE

If you do have the translator and it doesn't work the most likely error could be line 1052 is wrong:

1052 IF X=43 THEN IF G(F)=22 THEN LET WW=1: IF X=43 THEN NEXT F

G(F)=22 should refer to having the translator in your possession, but maybe the 22 should be different. However I checked the value ...
by Alex
Sat Jul 24, 2021 4:27 pm
Forum: Classics
Topic: SUNRISE OVER BETHSELAMINE
Replies: 19
Views: 5304

Re: SUNRISE OVER BETHSELAMINE

Do you have the translator in your possession?
According to the code you should have object 7 and 22 in you possesion in order to receive the message.
w is a flag to check if you own the comlink
ww is a flag to check if you own the translator
by Alex
Sat Jul 24, 2021 9:39 am
Forum: Off-topic
Topic: Can someone explain these number conversions
Replies: 6
Views: 18861

Re: Can someone explain these number conversions


In which games did you find these? And is the source code available?


Good question . Unfortunately I don't remember all games (I encountered at least around 20 games like that). However after searching several hours among my notes I found 1 :) :

Return to Karven

This game originally has ...
by Alex
Sun Jul 18, 2021 4:40 pm
Forum: Off-topic
Topic: Can someone explain these number conversions
Replies: 6
Views: 18861

Re: Can someone explain these number conversions

I only printed a part . The value goes from 1 to 255, If you convert the hexnumbers from the last column to decimal numbers and you look at the gaps the difference between the numbers is as follows from 1 to 255:

1x256
2x64
4x32
8x16
16x8
32x4
64x2
128x1

The numbers are used for various values in ...
by Alex
Wed Jul 07, 2021 1:00 pm
Forum: Classics
Topic: Book of the Dead CRL AMstrad VS c64/spectrum
Replies: 9
Views: 3392

Re: Book of the Dead CRL AMstrad VS c64/spectrum

Thanks :thumb: , I didn't check the whole game, but it does start in the right location and also the error which occurs when you climb down the rope has been solved.
by Alex
Mon Jul 05, 2021 7:27 am
Forum: Site feedback & announcements
Topic: Yes we have 1000 topics on the forum!!!
Replies: 5
Views: 17074

Re: Yes we have 1000 topics on the forum!!!

Alastair wrote: Sun Jul 04, 2021 10:59 pm We have the mystery of the missing topics!
Sounds like an adventure to me :lol:
by Alex
Sun Jul 04, 2021 12:41 pm
Forum: Classics
Topic: Book of the Dead CRL AMstrad VS c64/spectrum
Replies: 9
Views: 3392

Re: Book of the Dead CRL AMstrad VS c64/spectrum


For reference, there's a Spectrum solution here... https://spectrumcomputing.co.uk/page.php?issue_id=284&page=52


This solution does include getting the rope after climbing down (something forgotten in the solution from Dorothy, but it does make the same "error" regarding the tome thinking page ...
by Alex
Sun Jul 04, 2021 12:32 pm
Forum: Classics
Topic: Book of the Dead CRL AMstrad VS c64/spectrum
Replies: 9
Views: 3392

Re: Book of the Dead CRL AMstrad VS c64/spectrum

I've uploaded the file. The bugs I found in the Spectrum version I have are 2 room connections in the second part to non existing locations.
by Alex
Sun Jul 04, 2021 11:35 am
Forum: Classics
Topic: Book of the Dead CRL AMstrad VS c64/spectrum
Replies: 9
Views: 3392

Re: Book of the Dead CRL AMstrad VS c64/spectrum

Strident wrote: Sat Jul 03, 2021 10:24 pm Perhaps this was to fix the starting location bug you've encountered
Could be. There are a few more bugs also in the Spectrum version. Also there are some differences between the 3 versions and I noticed a small error in the solution from Dorothy. I will write a hint file explaining all.
by Alex
Sat Jul 03, 2021 9:32 pm
Forum: Classics
Topic: Book of the Dead CRL AMstrad VS c64/spectrum
Replies: 9
Views: 3392

Re: Book of the Dead CRL AMstrad VS c64/spectrum

I changed the starting room for the Amstrad version from room 33 to 14 and the first part of the game is playable on the Amstrad version as well. Strange the versions found on the internet start in room 33.
by Alex
Sat Jul 03, 2021 8:55 pm
Forum: Site feedback & announcements
Topic: Yes we have 1000 topics on the forum!!!
Replies: 5
Views: 17074

Yes we have 1000 topics on the forum!!!

This is topic number 1000! Let's hope we will make a few 1000 more together!
by Alex
Sat Jul 03, 2021 8:52 pm
Forum: Classics
Topic: Book of the Dead CRL AMstrad VS c64/spectrum
Replies: 9
Views: 3392

Book of the Dead CRL AMstrad VS c64/spectrum

I wanted to play Book of the Dead. A game I used to own years ago for the c64 but never actually played before. I wanted it to play on the Amstrad CPC but I noticed it starts in another room (inside the town on a market) than the c64 and Spectrum version (inside the egg). I used Grackle to obtain ...