Adventure Master

Games for Spectrum, C64, Amstrad, Amiga, Apple ][ and the rest of the 8-bit and 16-bit platforms. Pleas for help, puzzles, bug reports etc.

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auraes
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Adventure Master

#1 Post by auraes » Sat Jan 02, 2021 1:17 pm

There does not appear to be a reference in the CASA database to Adventure Master, from CBS Software, and the three games included in it.
https://www.mobygames.com/game/adventure-master

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Strident
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Re: Adventure Master

#2 Post by Strident » Sat Jan 02, 2021 1:36 pm

Looks interesting. I'll do some research and add details to the database.

https://en.wikipedia.org/wiki/Adventure_Master

https://www.retrogames.co.uk/020031/Com ... S-Software

https://www.mocagh.org/loadpage.php?get ... master-alt

Definitely a very basic tool, but pretty early for that sort of thing.
Adventure Master
----------------

[1984] Written by Cristopher Chance. Published by CBS Software. For
Apple II+/IIe/IIc, Atari, Commodore 64, PC/PCjr. A very interactive
program which allowed graphics but was very primitive. It didn't
have a true verb-noun parser, instead you had to type in every
combination of words that should have an effect. If you wanted to
have an examinable book, you had to create an event such as "examine
book". Only this phrase would then work, not for instance "examine
the book". It was very user friendly, though more suited for young
kids that serious adventurers. Adventure databases were given a
password so you could re-edit them at a later time. It came with a
couple of test games: Clever Catacombs (Written by Christopher
Chance. Complete game, though without graphics. When you completed
the game you were given the password that enabled you to look at the
code. The password was (of course) CHANCE.) and Becca in Outlaw
Cave/Wild Trails (Written by "Newbery Award-winning author" Jean
Craighead George. This was one data file with two games in it. They
used rooms 1-20 for the first game and 21-40 for the second game.
Since the games were incomplete, you were given the password
(QIMMIQ, which is Eskimo for "dog") in the manual and were
encouraged to edit them and write an ending. They had graphics.).
There was no mention in the manual whether you could sell games
written with it without paying royalties or not.

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Strident
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Re: Adventure Master

#3 Post by Strident » Sat Jan 02, 2021 2:24 pm

We already had a game in the database produced with this system, so I've also tagged it.

http://solutionarchive.com/game/id%2C67 ... ining.html

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Garry
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Location: Sydney, Australia

Re: Adventure Master

#4 Post by Garry » Sun Jan 03, 2021 12:59 am

A friend of mine wrote an adventure for the Atari 8-bit using Adventure Master and it was very good. It was called 'Pirate's Booty' by Steve Bradbury. Unfortunately, it was not published anywhere and I can no longer access the files. On the off chance that anyone has a copy, I'd love to get it on emulator.

I've written an enhanced version of it (using Inform 6) based on my map and notes of the original, but it's not quite finished and needs some final testing. I'm not sure whether or not to publish it. It's quite a large game. Maybe I could add graphics and port it to Adventuron...

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Strident
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Re: Adventure Master

#5 Post by Strident » Sun Jan 03, 2021 10:17 am

I expect it was better than the Gh0sterbusters game! :)

If you have it in Inform 6 then perhaps it could be adapted to be a PunyInform game? That way it could potentially get back onto the Atari.

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Garry
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Location: Sydney, Australia

Re: Adventure Master

#6 Post by Garry » Mon Jan 04, 2021 12:09 am

That's true. It's an extensive rewrite (as I didn't have the original) with enhancements, extra puzzles and more descriptive text. I haven't used PunyInform yet. I guess I should give it a go at some point.

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