Have created Coco and Dragon versions of the following text adventures: Dogstar, The Time Machine, Night of the Vampire Bunnies (By Jason Dyer), and The Mystery of Flagstone Manor (one of the First Australian text adventures). Also as a buns, "Mindbusters" from Compute Magazine April 85.
On JGGAMES14.DSK of my Coco compilation:
https://drive.google.com/open?id=0B7oFL ... TN0a2Q1bGc
TIMEMACH.CAS, DOGSTAR.CAS, BUNNY.CAS, and FLAGSTON.CAS are on my Dragon Compilation:
https://drive.google.com/open?id=0B7oFL ... klURW9DNTQ
Does 'De Tijdmachine' exist for Spectrum ZX?
Moderator: Alastair
Re: Does 'De Tijdmachine' exist for Spectrum ZX?
Made some progress on my independent translation of the BBC Micro version of De Tijdmachine.
The majority of the output text has been translated into English. (Thanks, Google Translate!)
Input is still in Dutch though. (Translation coming soon.)
EDIT: The full English translation is now complete! Same link (above).
The majority of the output text has been translated into English. (Thanks, Google Translate!)
Input is still in Dutch though. (Translation coming soon.)
EDIT: The full English translation is now complete! Same link (above).
Re: Does 'De Tijdmachine' exist for Spectrum ZX?
Wow! We should compare notes. Here's the source code with my translation:
https://github.com/jggames/trs80mc10/bl ... EMACH7.TXT
Jim
https://github.com/jggames/trs80mc10/bl ... EMACH7.TXT
Jim
Re: Does 'De Tijdmachine' exist for Spectrum ZX?
Looks good. Just one trap for the unwary. When you copy and paste the BASIC listing into BeebEm, it looks like there's a limit on how much you can paste. Do a LIST after the paste. If the last line listed is not the last line of the program (and it won't be), just do a copy and paste of the missing lines. I was able to copy and paste it in two chunks.