Pseudo-Adventure #15, by pseudo-Scott Adams

Games for Spectrum, C64, Amstrad, Amiga, Apple ][ and the rest of the 8-bit and 16-bit platforms. Pleas for help, puzzles, bug reports etc.

Moderator: Alastair

Post Reply
Message
Author
Juan
Posts: 313
Joined: Mon Apr 02, 2007 2:54 pm

Pseudo-Adventure #15, by pseudo-Scott Adams

#1 Post by Juan » Mon Nov 03, 2008 9:45 am

Has anyone attempted to play Adventure #15 - The Treasure of Andromeda for the Atari 800, a game purporting to be by Scott Adams (last month I notified him about its existence, which he wasn't aware of, and he left clarification that it is a phony):

http://www.atarimania.com/detail_soft-M ... -6196.html

The game seems to have a couple of fatal bugs. The inventory feature causes the game to crash. An even more annoying bug is that after a certain amount of moves, the game crashes. By carefully planning my moves I was able to get as far as the place with the bear after the rope bridge. Soon after that it starts crashing. It appears that the game is unfinishable.

dave
Posts: 606
Joined: Tue Aug 21, 2007 10:20 pm

#2 Post by dave » Tue Nov 04, 2008 8:27 pm

Interesting... Having had a quick look at the download I can say that this isn't written in Adam's SACA or SAGA formats and look like some flavour of tokenised BASIC.

I'm not an expert on Atari BASIC; but I maybe able to detokenise it...

Juan
Posts: 313
Joined: Mon Apr 02, 2007 2:54 pm

#3 Post by Juan » Tue Nov 04, 2008 9:03 pm

dave wrote:Interesting... Having had a quick look at the download I can say that this isn't written in Adam's SACA or SAGA formats and look like some flavour of tokenised BASIC.

I'm not an expert on Atari BASIC; but I maybe able to detokenise it...
Any chances of fixing the bugs? It would be nice to be able to continue playing this curious forgery.

dave
Posts: 606
Joined: Tue Aug 21, 2007 10:20 pm

#4 Post by dave » Thu Nov 06, 2008 12:39 am

Hmm... From a quick look at various Atari BASICs and comparing to the binary; it looks like it's compiled BASIC and looks like it's been compiled by something called ABC, which compiles to pseduo-code.

Unless we can get the original source it looks like there's nowt we can do...

Post Reply