Has anyone got a BASIC listing of "The Twelve Days Of Christmas" for the Spectrum 48K/128k+2 by Zenobi Software.
The program is a Text Adventure by Diane Rice. I need the Spectrum Basic listing to convert to NewBrain Basic. Thanks.
The Twelve Days Of Christmas by Zenobi Software ..
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Re: The Twelve Days Of Christmas by Zenobi Software ..
It's not written in BASIC, it was done in the Quill/AdventureWriter.
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Re: The Twelve Days Of Christmas by Zenobi Software ..
Can programs written with Quill/AdventureWriter be converted to a Basic listing. Is there a program Utility to do this on the PC. Maybe a big ask. What language was Quill written in was it C ?
Re: The Twelve Days Of Christmas by Zenobi Software ..
The Quill was written in assembler and it compiles into a form of bytecode. It can be decompiled by using unquill or unpaws.
http://www.ifarchive.org/indexes/if-arc ... quill.html
If you want to convert a quill game you'd need to write a native quill virtual machine.
http://www.ifarchive.org/indexes/if-arc ... quill.html
If you want to convert a quill game you'd need to write a native quill virtual machine.
- Gunness
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Re: The Twelve Days Of Christmas by Zenobi Software ..
As Dave is saying, it's not too complicated to extract a list of all locations (including how they're connected), items, verbs, nouns etc., and if you wee so inclined, you could probably sit down and code the game in BASIC if you're fairly proficient in that language. But I think it would be a lot more work than it's worth.
- Richard Bos
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Re: The Twelve Days Of Christmas by Zenobi Software ..
Also, Quill bytecode (it's a C-generation Quill) is pretty compact. Even though the games are not com-Pressed, there are already three parts. You may not be able to fit each part into memory using BASIC , and splitting the game along different lines is not going to be easy, and is not going to result in the same game. So it may not be practically possible except on a rather larger machine than the Spectrum.Gunness wrote:As Dave is saying, it's not too complicated to extract a list of all locations (including how they're connected), items, verbs, nouns etc., and if you wee so inclined, you could probably sit down and code the game in BASIC if you're fairly proficient in that language. But I think it would be a lot more work than it's worth.
Richard Bos
The Netherlands
Spectrum nut and T/SAL "expert". And very amateur chess player.
The Netherlands
Spectrum nut and T/SAL "expert". And very amateur chess player.