The Curse of Crowley Manor in BASIC
Moderator: Alastair
The Curse of Crowley Manor in BASIC
I'm translating the "Curse of Crowley Manor" to Micro Color Basic. If there are any particular fixes one would want to see integrated, let me know.
Re: The Curse of Crowley Manor in BASIC
Is that the one by Jyym Pearson? I originally played that on the Atari 8-bit. A little while back, I ported it to Inform and vastly expanded it. I compiled it for Glulx, complete with graphics from the Apple II version, but with most images modified a bit. I haven't released it, as it's not quite finished. It was really just a fun project to improve my Inform programming and work out how to do all the blorb stuff. Nevertheless, it feels really nice compared to the original (which was a guess-the-verb nightmare), as I did a lot of research to make it feel historically accurate and added a LOT of extra commands, extra descriptive text, extra objects, richer non-player characters, a few extra puzzles and more sensible solutions to the existing puzzles.
Re: The Curse of Crowley Manor in BASIC
Thanks for the the thoughts Garry. Yes a bit weird in its verbs. I have distinguished "look" and "examine." My son has play tested and found it quite "atmospheric."
Re: The Curse of Crowley Manor in BASIC
You’ve put a lot of work into that game. Hope you eventually finish and release it.Garry wrote: ↑Thu Dec 27, 2018 3:26 pmIs that the one by Jyym Pearson? I originally played that on the Atari 8-bit. A little while back, I ported it to Inform and vastly expanded it. I compiled it for Glulx, complete with graphics from the Apple II version, but with most images modified a bit. I haven't released it, as it's not quite finished. It was really just a fun project to improve my Inform programming and work out how to do all the blorb stuff. Nevertheless, it feels really nice compared to the original (which was a guess-the-verb nightmare), as I did a lot of research to make it feel historically accurate and added a LOT of extra commands, extra descriptive text, extra objects, richer non-player characters, a few extra puzzles and more sensible solutions to the existing puzzles.
Re: The Curse of Crowley Manor in BASIC
I did this in mid-2017, so I don't remember how much is left to do. You can play it through to the end, but I think there's still some work to be done in the mid-game. It certainly needs a thorough play testing. I'd also like to redo the graphics, but I'm no artist. This might make a good project for the new year, but don't hold your breath waiting.