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Posted: Mon Jan 10, 2005 3:16 pm
by QN
I'm still trying to catch up here....
What do I do in the Zigg from the road entrance? I have: killed the one mut slave and gotten the metal spike, the other slave I can't kill.
mutated
Posted: Tue Jan 11, 2005 1:04 am
by terri
My notes are a shambles so maybe Amby and Doreen can correct me if I'm wrong. Yes, you kill one which opens up a passage north. Was that one killed with the spike?
I seem to recall that there was one I couldn't kill. Can you remind me where it is? Maybe it depends on what weapon you are carrying?
checked again
Posted: Tue Jan 11, 2005 4:12 am
by terri
I have looked and I cannot find any mutated slave when you go in the road entrance. The only things there are the rats, the spear, the stake (I think), the skeleton (which I don't know what to do with), and Zelda.
Posted: Tue Jan 11, 2005 5:15 am
by Amby
QN: Can we clarify - the road entrance - that's the one where you start out outside the Ziggarat yes? If so, you probably need to deal with the force screen next. It can be disabled using the same technique you used to enter the Zig in the first place...
mutated slaves
Posted: Tue Jan 11, 2005 2:17 pm
by Doreen B
I found that you had to type the full name - kill mutated slave. etc
I think it also depends on which item you carry.
I know the mutated slave near the force screen is killed with the metal spike.
You know it is quite easy to 'cheat' in this basic game.
If you enter a command then press the enter key and or the space bar and backspace - try all at one or spearate then you should geta break.
If you then press enter and then the 'K' key you should get the 'List' command from the spectrum.
Just keep scrolling to see the listings. You ,ight get sme clues.
I don't think it will be possible to complete this game because of the bug.
The only way possible is to have the original tape game and play it on a spectrum to alter the listing.
What do you all think?
Doreen
Posted: Tue Jan 11, 2005 6:40 pm
by QN
That's the reason I was trying to continue, to find out if it is a bug or not. If it was, I was going to try to fix it, at least locally. I couldn't understand by the posts what the real problem was.
Having said all that, I find it painful to restart all the time as I haven't found a decent emulator that will allow me to save the game....
emulator for your saved Zigg
Posted: Tue Jan 11, 2005 10:48 pm
by Doreen B
why not try the Spectaculator or the X128 both work fine on my PC
and they both allow saved games.
Doreen
bummer
Posted: Wed Jan 12, 2005 3:22 am
by terri
After all this, it would be nice if the game was fixable. But only if it doesn't take forever to do. Can a game be "fixed" locally? On an emulator? I can live without it, if the others can too?
Posted: Wed Jan 12, 2005 5:23 am
by Amby
After all the effort we have put into this one I would love to see this game fixed (if that's what is required), but if it's not fixable, and we are sure it is otherwise not solveable, then I'd be happy to delete it.
Posted: Wed Jan 12, 2005 8:43 pm
by QN
Doreen,
Thanks, I'll give them a try.
By fixed locally, I mean I'll just modify the code to work, the tricky bit would be then to save it back as a image.
I did some 'fixing' to The Odyssey, not neccesarily bugs, but odd programming. For example where it depended on where you were when you ate the food.
Posted: Wed Jan 12, 2005 11:48 pm
by terri
QN,
if you can fix it locally, and them save it to your machine, what about (if it works) telling us what to do and then each of us can do the same thing ojn our own machines, and finish the game. I think Doreen, Amby and I are using Spectaculator, though I have a few other emulators loaded. Transferring is not easy, since Spectaculator saves files as .szx and the others don't, so one has to switch to .z80 saves. This is, of course, assuming the steps are easy. I, for one, have no experience with doing that kind of thing. I haven't yet followed Doreen's suggestions. While I have managed to get code up (probably by accident), I cannot scroll down.
Posted: Thu Jan 13, 2005 7:52 pm
by QN
Terri,
The easiest thing would be to mail a saved state I would think.
The problem now is my limited knowledge of spectrum programming. That command line interface with the shortcut keys is a pain.
Also, I'll first have to look for something similar to what I found for the c64 (to grab the listing from a tzx file), it's far too painful to try to sort through the code without converting it to something I can use a proper Search/Find on.
If someone can get me the listing, I'm sure it would be no problem to fix it, I just can afford the time right now to fiddle with the file formats.
Posted: Fri Jan 14, 2005 12:12 am
by terri
I have not idea what a "listing" is or where to find it.
This sounds like a lot of work, so, even though it was a kind offer, maybe you can re-think your suggestion. No one I don't think would feel hurt or offended if you couldn't do it. I for one would not. Some bugs are not easy to fix; no one knows how to get a hold of the author, etc. Save your energy for playing along with others.
Posted: Thu May 14, 2009 12:57 am
by dave
Just to resurrect an old thread at a request from Doreen, I've had a look at this and found the problem in the BASIC listing, this line:
9210 DATA 30,326,30,0,0,0
Should read
9210 DATA 30,26,30,0,0,0
I've got an .SNA file where I've fixed it, unfortunately I couldn't just poke memory values which means that you'll have to go through it from the start
I'll find somewhere to put the .SNA tomorrow when I get a chance to use my computer (as it's now 01:00 and I've got to be up in 6 hours).
Posted: Thu May 14, 2009 1:18 am
by terri
And you all think I remember anything of this game???
At my age, I ain't got no memory, though I still may have my notes.
Where, though????