Now, that's a BIG gameAlex wrote: Wed Nov 24, 2021 11:35 pm I have uploaded the map to the site and will replace it with a complete map when I have a new version.
Thanks for the map!
Moderator: Alastair
Now, that's a BIG gameAlex wrote: Wed Nov 24, 2021 11:35 pm I have uploaded the map to the site and will replace it with a complete map when I have a new version.
It appears you do have to go there, but it also appears I found a bugAlex wrote: Thu Nov 25, 2021 6:07 pm -I have no idea what to do in the square room, but maybe you shouldn't go there at all.
There are several commercial games with fatal bugs which definitely not have been tested before releasing it commercially. Temple of terror (1987) being a known example where the locations at the beginning are a later addition in the game if you look at the game code and probably no one took the trouble to replay the entire game to see if everything was still working. Therefore not noticing they used the same flag for a puzzle. I know several others. It's unfortunetely not a rare thing,Canalboy wrote: Fri Nov 26, 2021 1:12 am It does raise the question of how a string of commercial software titles could have been okayed for release without being competently and thoroughly tested. I know it was still fairly early in the history of microcomputer software but basic production and marketing tenets should still have prevailed.
Yes this one is definitly not for beginners.Canalboy wrote: Fri Nov 26, 2021 1:07 pm It sounds like the game would be more than difficult enough without the bugs.
Does this inlcude using bugsStrident wrote: Fri Nov 26, 2021 1:26 pm To be fair, that is how the game was originally sold back in 1982...![]()
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Yes I have come across several myself. I found two bugs in Sphinx Adventure that made the game unwinnable. Also in Steve Blanding's Demon Questtrilogy off the top of my head.Alex wrote: Fri Nov 26, 2021 1:16 pmThere are several commercial games with fatal bugs which definitely not have been tested before releasing it commercially. Temple of terror (1987) being a known example where the locations at the beginning are a later addition in the game if you look at the game code and probably no one took the trouble to replay the entire game to see if everything was still working. Therefore not noticing they used the same flag for a puzzle. I know several others. It's unfortunetely not a rare thing,Canalboy wrote: Fri Nov 26, 2021 1:12 am It does raise the question of how a string of commercial software titles could have been okayed for release without being competently and thoroughly tested. I know it was still fairly early in the history of microcomputer software but basic production and marketing tenets should still have prevailed.