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Posted: Tue Jan 06, 2009 10:49 pm
by razors
Damn it. Tried everything but.
Have discovered you can "get carpet" but nothing else.

Posted: Wed Jan 07, 2009 1:51 am
by terri
Oh piss on this noise, as my friend used to say. I tried part of it, but not all of it. Kick, kick.

Are you fellows any further ahead with the picture clues? Any other ideas besides mine?

As the cassette implies a cryptic, is there a chance to play it somewhere, or is there a more obscure way of solving this?

Posted: Wed Jan 07, 2009 3:06 am
by terri
Since ZED is the only one who can get into the lift, how does key get the key?

Posted: Wed Jan 07, 2009 11:05 pm
by Alastair
terri wrote:Since ZED is the only one who can get into the lift, how does key get the key?
I don't follow, you should have little problem entering the lift after rejoining ZED in the cellar.
terri wrote:As the cassette implies a cryptic, is there a chance to play it somewhere, or is there a more obscure way of solving this?
I'm guessing, but given the nature of the game's mission and that the game was written at a time when many home computers stored programs on cassette tape, that it may be used to corrupt a computer.

Posted: Thu Jan 08, 2009 1:23 am
by dave
terri wrote:If you patiently examine the .dsk with Wordpad, you get some hints about something happening (an explosion?) which you do something to the joker.
The game's actually written in GAC; so I can now decode it (I couldn't before as it highlighted a pretty serious memory bug in my GAC decoding routines).

So I'm going to stay out of this, unless I'm asked a specific question and I'll try and obfusucate any hints requested so as to not ruin the fun (or do them by PM).

Posted: Thu Jan 08, 2009 1:52 am
by terri
Yo - no fair to pm hints, as we are stuck in the same places. Obscure is OK, but not too too.

Alastair, I thought I had rejoined ZED in the cellar. But then I wasn't sure. I guess I'll try again.

Posted: Thu Jan 08, 2009 1:17 pm
by razors
Dave, good to have your hacking skills at hand once again. Basically we are all stuck at the same place. We have just scratched the joker in the cabinet to get to the bit where you are stood behind someone reading these words on an amstrad. We have entered the "only one word" code to get back to the game. We have discovered that you need the controller to be holding the wand to make the lift work and we have recovered the key we had hidden in the pot-plant and "got" the carpet. We are now stuck. We cannot get east to the music room because of a security door, we cannot get out of either the front or back door, nor reuse the lift. With only the jack, wand, cassette and small key available we have tried every possible combination. How do we move on from here?
Also, does your change to grackle cast any light on the 12 lost souls problem?

Posted: Thu Jan 08, 2009 4:33 pm
by dave
razors wrote:We cannot get east to the music room because of a security door, we cannot get out of either the front or back door, nor reuse the lift. With only the jack, wand, cassette and small key available we have tried every possible combination. How do we move on from here?
It looks like you entered the mansion the wrong way, if you do something obvious with the second object you mention around the northely end of the outside of the house, you can get in a different way, which will open that door.

The code is quite complex, and is not the help that you'd think it would be (maybe trying to squeeze more stuff in).
razors wrote:Also, does your change to grackle cast any light on the 12 lost souls problem?
Unfortunately not, the problem zed showed up was because of the size of the program and memory management. I did see whether my fixes shed any new light on 12 lost souls; but it hasn't helped...

Posted: Thu Jan 08, 2009 4:47 pm
by razors
if you do something obvious with the second object you mention around the northely end of the outside of the house, you can get in a different way, which will open that door.
We have waved the wand at the clearing and accessed the inside of the mansion as Pierre the housekeeper. He puts the cards through the hole in the music room floor and hides the key. However, when you finish with him (by tickling the guards) you return to the controller character and zed and you are trapped in the cellar. We have managed to escape the cellar and are now inside the mansion. However, we cannot get back outside, nor further into the house. Have we missed something earlier?

Posted: Thu Jan 08, 2009 6:18 pm
by dave
I think I need some descriptions of the rooms you're in.

It looks like you need to set of the self-destruct mechanism before you can leave the mansion. This requires that you find the room "The West end of the gantry.A button is marked "1"." Which seems to be found by using the lift.

To use the lift you'll need the tape player and the tape. The tape player seems to have been accidently dropped by a swimmer.

Posted: Thu Jan 08, 2009 11:15 pm
by razors
Ok that helps a lot thanks. I have been back to the start and you can get into the other sex's changing room after coming up from the manhole. We would have been chasing our tails for months without your tip, thank you. Haven't had the chance to trial the datacorder yet though.

Posted: Fri Jan 09, 2009 12:10 am
by Alastair
razors wrote:We have waved the wand at the clearing and accessed the inside of the mansion as Pierre the housekeeper.
Pierre? I accessed the mansion as Fifi - are you playing as a male or female controller?

Anyway, back to the changing rooms. Dave, since this section isn't far from the beginning, with some judicious use of the clues given in this thread it shouldn't take you a day to catch up with the rest of us.

Posted: Fri Jan 09, 2009 4:44 am
by terri
This is helpful.

However, I have tried and not been able to get the carpet.

Posted: Fri Jan 09, 2009 1:11 pm
by razors
Ok, got the tape recorder and accessed the lift. Have got to "the end of the catwalk. A huge vault-likt door is west".
There is a panel here that you open using the doctors key and an alphapad asking for today's password. Any clues?

Posted: Fri Jan 09, 2009 8:44 pm
by dave
The password doesn't seem to be given in the rest of the adventure, so I don't mind giving a clue to this:

Think of a archaic encryption technology.