Mystery of the Dark Manor, 1992 Amstrad text adv, on Android

Games for Spectrum, C64, Amstrad, Amiga, Apple ][ and the rest of the 8-bit and 16-bit platforms. Pleas for help, puzzles, bug reports etc.

Moderator: Alastair

Post Reply
Message
Author
Mark Eaton
Posts: 10
Joined: Wed Jan 11, 2012 5:08 am

Mystery of the Dark Manor, 1992 Amstrad text adv, on Android

#1 Post by Mark Eaton »

Hi all

I just wanted to let people know that I have ported another one of my father's games, Mystery of the Dark Manor, to Android devices. This uses the same engine that was programmed for Moonbase 3 so should provide a consistent user experience.

Mystery of the Dark Manor was originally released in the UK in 1992.

Its features include:
* Different font sizes
* Text to speech
* Speech input
* Android gestures to swipe the screen when moving in the different compass directions

Based on feedback from people I have made some updates to Moonbase 3.

As such both games now include:
* more helpful information when starting
* training video (more for those not overly familiar with text adventure games)
* autosave
* save/load game lists are timestamped and sorted by most recent saved first
* bug fixes


The demo for both games link here:

https://market.android.com/details?id=Mystery.demo
https://market.android.com/details?id=Moonbase3.demo


The full versions link here:

https://market.android.com/details?id=Mystery.Complete
https://market.android.com/details?id=M ... 3.Complete


I appreciate the feedback people give to me on these games, it has helped make them better.


Kind regards

Mark Eaton
Juan
Posts: 313
Joined: Mon Apr 02, 2007 2:54 pm

Re: Mystery of the Dark Manor, 1992 Amstrad text adv, on And

#2 Post by Juan »

The solution to this game is in the CASA database, courtesy of yours truly.
Mark Eaton
Posts: 10
Joined: Wed Jan 11, 2012 5:08 am

Re: Mystery of the Dark Manor, 1992 Amstrad text adv, on And

#3 Post by Mark Eaton »

Yes I used that to confirm that I coded the Android version correctly :-)
Post Reply