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Feasibility Experiment

Posted: Thu Feb 07, 2013 10:20 pm
by Mr Creosote
Jacob, which version of Feasibility Experiment is your solution based on? I've been playing the one for the Spectrum and that one certainly does not allow commands to contain more than two words (as TIE ROPE TO TREE; not a major problem) and the inventory limit is certainly exceeded a couple of times in the course of the solution as well (definitely a major problem).

Re: Feasibility Experiment

Posted: Fri Feb 08, 2013 7:42 pm
by Gunness
That would be the C64 version. The solution is around 25 years old, so I'll have to give the game a spin to identify any problems. Which I'll gladly do, of course. BRB.

Re: Feasibility Experiment

Posted: Fri Feb 08, 2013 9:18 pm
by Mr Creosote
Thanks, I tried the C64 version and the solution seems to work (only tried as far as where it failed on the Spectrum). The only thing which would need to be changed is: TIE ROPE TO TREE --> TIE ROPE, TO TREE

I would suggest marking the solution as being only applicable to the C64 version, though. On the Spectrum, it starts failing at GET EMERALDS which the game will answer with something like "You're already carrying too much". I will try to adapt your solution to the Spectrum version :)

Re: Feasibility Experiment

Posted: Sat Feb 09, 2013 3:48 pm
by Mr Creosote
Alright, I made it through the game. Spectrum solution verified and uploaded. I also made a map, though that was tough with all those crazy one-way connections… I also restricted myself to mapping only the parts of the tunnel maze which are used in the solution.

Minor corrections for the C64 solution:
- "TIE ROPE TO TREE" should be "TIE ROPE, TO TREE"
- "KILL GUARD (with the sword)" should be "KILL GUARD (with the dagger)" (no actual problem since you're carrying both in the solution)