A rambling of sorts.
Posted: Tue Apr 28, 2015 2:13 am
I am wanting to live in a world where text adventures were number one
and arcades were where the fun is. Where a computer cost more then
a Yugo and the minimum wage was like three dollars. Boy do I wish
those times were now...though this would be on a BBS and it would
cost me fifty dollars for an hour. Well you guys know what I mean. Basic
was king, text adventures were all the rage, and a guy like me would
be having my work put on store shelves.
Since working with only qbasic and on a wonderful PC which I do love.
Well until I get my second one up and running and that'll be my main
coding computer. But wouldn't it be nice if we could quickly transfer
the .bas file and convert it run in other forms of basic? Though that
is just a pipe dream of mine to code on a C64 basic or on a rainy day
an Acorn.
Well with nine text adventures that I've coded and released, though
there are a few that I decided not to finish cause I lost interest in
them. Though the cause for me being able to write these games is
my love of the genre and the engine I made. Though the engine is
really basic and makes the games easy to play for novices everywhere.
I always found that if a game is to difficult that it would just discourage
the player. A text adventure has to be well written more than anything.
Look at the game by Angelsoft "The Mist" it's an amazing game, the
writing is amazing, though it's relatively basic in design with only a
few real time events. Now these events really do make or break the
game, if you make it that's great, if you don't you have to restart.
Games like these are a lot of fun and I'm just trying to bring back
the days of ole that we all know and miss. Ideas fueled by text on
a black screen with text that varies in color, green if you are feeling
like it's 1980, white if you are feeling as if you are playing a game
crafted by a company in the Boston area. If I were to acquire a
large sum of money, like let's say a few million, I'd quit my job
and work towards crafting a vastly large text adventure. Like my
version of War of the Worlds, but it would be larger, and for sale
on store shelves. But my greatest enemy is going over my work
again and again. I can never go over my work once the first
version is complete cause it just bores me to death.
Well that's it for now, I have to get ready for work, and well you
guys know what I mean.
and arcades were where the fun is. Where a computer cost more then
a Yugo and the minimum wage was like three dollars. Boy do I wish
those times were now...though this would be on a BBS and it would
cost me fifty dollars for an hour. Well you guys know what I mean. Basic
was king, text adventures were all the rage, and a guy like me would
be having my work put on store shelves.
Since working with only qbasic and on a wonderful PC which I do love.
Well until I get my second one up and running and that'll be my main
coding computer. But wouldn't it be nice if we could quickly transfer
the .bas file and convert it run in other forms of basic? Though that
is just a pipe dream of mine to code on a C64 basic or on a rainy day
an Acorn.
Well with nine text adventures that I've coded and released, though
there are a few that I decided not to finish cause I lost interest in
them. Though the cause for me being able to write these games is
my love of the genre and the engine I made. Though the engine is
really basic and makes the games easy to play for novices everywhere.
I always found that if a game is to difficult that it would just discourage
the player. A text adventure has to be well written more than anything.
Look at the game by Angelsoft "The Mist" it's an amazing game, the
writing is amazing, though it's relatively basic in design with only a
few real time events. Now these events really do make or break the
game, if you make it that's great, if you don't you have to restart.
Games like these are a lot of fun and I'm just trying to bring back
the days of ole that we all know and miss. Ideas fueled by text on
a black screen with text that varies in color, green if you are feeling
like it's 1980, white if you are feeling as if you are playing a game
crafted by a company in the Boston area. If I were to acquire a
large sum of money, like let's say a few million, I'd quit my job
and work towards crafting a vastly large text adventure. Like my
version of War of the Worlds, but it would be larger, and for sale
on store shelves. But my greatest enemy is going over my work
again and again. I can never go over my work once the first
version is complete cause it just bores me to death.
Well that's it for now, I have to get ready for work, and well you
guys know what I mean.