This game starts out with an atmospheric introduction which later on is replaced with some rather cold descriptions but that is intended in a world consisting of robots. Still, there is something more underneath some of the NPCs apparently insensitive personalities.
This sci-fi game is pretty well constructed, except perhaps some difficulties near the ending and a bug that could make objects disappear unintentionally - in other words, don't put anything on the Interrogator (an object called "interrogator).
I had no guess-the-verb situations. My only trouble with the parser was an ambiguity. It turned out not to be important to the puzzles but the player can't know that for sure, before they complete the game.
The introduction was very well written and set the tone but later the intended coldness of the robots take over. Still, it can feel a bit sterile. There are some indication of feelings though, once in a while.
(or perhaps merciful)
I think it is possible to run out of battery, if you don't recharge often, but it didn't happen to me, so I am not sure.
Several good puzzles, though a few seemed a bit confusing, especially near the end. Near the end I needed a hint and typing HINT game me exactly the hint I needed. So the hint system appears to be well constructed. Most puzzles are about information so TALK TO characters and ASK ABOUT is very important. But near the end it seems that the author could not anticipate all the different orders in which things could be done, so some of the responses seemed a bit off.
Overall a good game with a few technical issues and a few design issues but nothing critical.