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Astronave Condannata, L' - Review

Review by Zuperfaust


Last edited:

You are the Captain of the Neutronia, a transport ship with 250 passengers onboard. Having delegated your second-in-command (2IC) to take care of the trip, you are sleeping in your cabin when you feel hot. In your dreams, you believe you're on a tropical island or in a desert, but when you wake up you realize there is something wrong - very wrong - with the ship's reactor.

You are good at piloting, but not good at technical issues, so your first reaction is to look for your 2IC to tell him to solve the problem. Unfortunately for you and the passengers, the 2IC is unable to help you this time. You must act quickly before the engines overheat and explode. After all, you're the Captain, you'll be blamed if anything goes wrong, and you'll be praised if everything goes well.

Parser/Vocabulary (Rating: 6/10)

The parser is a simplified version of Mr. Colombini's Modulo Base, meaning that it understands both the verb+object and verb+article+object syntax.

Although this is a mini-adventure, the parser can understand 24 verbs (including synonyms), 6 directions, 19 objects, and 18 definite and undefinite articles. You can save and load your situation, too.

Atmosphere (Rating: 6/10)

Most of the 11 rooms do have limited descriptions, or no description at all. Nonetheless, you do feel pressed to act, because the reactor gauge keeps raising at every turn, and the game reminds you that something is wrong by telling you the perceived temperature.

Cruelty (Rating: Polite)

You cannot get stuck. Really. Everything is very simple. You can die if you're too slow, or if you don't know how to deactivate a reactor or use a depressurized chamber, but that's to be expected.

Puzzles (Rating: 6/10)

Puzzles are logical and well placed. They are not difficult, it is an introductory adventure game, after all.

The only place where most people could get the sequence wrong is when deactivating the reactor. However, there are enough hints to get it right.

Overall (Rating: 6/10)

This mini-adventure game was published in a book to teach how to code adventure games. It is not "polished" in every aspect, but it is clever and you enjoy solving it.

If you want to introduce someone to the world of adventure games, this is a good starting point.