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Feasibility Experiment - Review

Review by Sudders

Ratings

Parser/Vocabulary
6
Atmosphere
5
Cruelty
Polite
Puzzles
5
Overall
6
Written:
21-12-2016
Last edited:
Platform:
Spectrum

FeasibilityExperiment.gif
After Circus I was quite looking forward to the next episode. However, this instalment goes back to basics with a collect the treasures and place in a storeroom theme. You are supposed to be some sort of hero warrior and saving a species, but that never really is apparent. It's actually a kind of atmosphere light wander through puzzles.
It's pleasing enough to play and solve but nothing to write home about. There is a time limit, but it's so long I never needed to go back and start again.
It also had a very disappointing ending.




Parser/Vocabulary (Rating: 6/10)

Two word input, standard.

Atmosphere (Rating: 5/10)

Quite poor, there are 'vague shapes' and 'power surges' but nothing is ever explained or built upon.

Cruelty (Rating: Polite)

Quite a few quick deaths and one place which requires a bit of luck but nothing that really traps or derails you.

Puzzles (Rating: 5/10)

Mainly one step puzzles with a lot of wandering required.

Overall (Rating: 6/10)

A mildly disappointing effort which you would've thought was one of the earlier entries in the series. I did like the pit head though!