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Cutthroats - Review

Review by Quantum

Ratings

Parser/Vocabulary
10
Atmosphere
10
Cruelty
Polite
Puzzles
7
Overall
9
Written:
08-05-2012
Last edited:
08-05-2012
Platform:
Z-Machine

Cutthroats.png

Ahoy, maties. In Cutthroats, you are placed into a very atmospheric place, around 1940-something. Or it feels like it took place in that era. This truly is a great game, like the other thirty-something Infocom games. At the beginning, your best mate, Hevlin, knocks on your door at the Red Boar Inn and gives you a book on shipwrecks (most of which are red herrings), and afterwards, the police tell you that he has been murdered.
As you progress through the game, you'll meet interesting NPCs and dive for a treasure or two.
The result is a squashbuckling tale of awesomeness.
I can't really tell you any more other than this as I am still working through the game, but you should get the idea.




Parser/Vocabulary (Rating: 10/10)

Like every single Infocom game, Cutthroats sets an example for games to come.

Atmosphere (Rating: 10/10)

Like I said before, the atmosphere is absolutely amazing!

Cruelty (Rating: Polite)

There are a few guess-the-verb situations, so it's a little cruel.

Puzzles (Rating: 7/10)

As I'm still playing through the game, I can't say a lot about puzzles, but they are good.

Overall (Rating: 9/10)

Like the other Infocom games, Cutthroats is exceptional and well-written, but it's not as good as, say, Zork.
Or at least that's my opinion.
I'd say that if you don't already have it, you'd better get a hold of this Infocom masterpiece. If you have it, I say load up your Frotz interpreter and jump right in. You'll thank me later, trust me.