Solution for M. Holman's Lost Island This is a ZX81 adventure written entirely in Basic. As far as input handling goes, it has a few idiosyncracies. All verbs and many nouns must be fully typed out (even "inventory"), though in some contexts object names can be abbreviated, and happily, so can directions after "Go". However, you _must_ use "Go "; you cannot, as usual, use, e.g., "North" or "N" as the verb. "Drop" isn't recognised; use "Leave" instead. Strangely enough, objects present will only become visible after you use the command "Look", not when the location is described; but you can take them without this command. In the walkthrough below, I've left it out. On the positive side, unlike in many "lost on an island" games, all objects are suitable for such a surroundings; you'll find no laser guns or magic wands here, only piratey things. In fact, except for the limitations of the ZX81 and the odd parser, Lost Island is not a bad adventure. -- Richard Bos, November 2014 Go W, open chest, take sword, go E. Go N, go N, climb tree, take rope, climb down. Go N, go N, go W. Throw rope, climb idol. Go W, enter tree, take tinderbox. Go S, go E, go N, take torch, go N, light torch. Go N, go W, go N, go E three times. Kill snake, go E. Take spade, go W three times, dig sand, leave spade. Open chest, take gunpowder. Go W, go S, go E, go S, go S, leave torch. Go S, climb down, go E, go S, go W. Chop nettles. Go N, light gunpowder, leave gunpowder, enter cave, take lamp-oil. Go S, go S, go S, go W, go N. Throw rope, climb up, take telescope, climb down. Go S, go E, go N, go E, go S, go E, go S. Pour oil (and, in an exception to the normal procedure, you must use "oil" here, not "lamp-oil"), light fire. Search horizon, and keep doing so until you see a ship - this shouldn't take long, there's a fifty percent chance each time. Once you've spotted it, go N, then go W.