PRISONER Adventure Software Spectrum 48 * The objects unnecessary for your escape include the umbrella, the watch, the sunglasses, the map, the cape, the top hat, the jumper, the medallion, the pawn, the wallet. * The necessary objects are the key (to open the locker and get the badge), the badge (to enter the control room), the file (to give to your boss as proof), the torch (to go through the caverns), the raft, the tapestry (to make a sail), the axe (to cut some beams to complete the raft), the radio transmitter (to allow the escape). You also need to wander through the woods with the raft in order to find a way out to the beach without going through town. * In order to escape, you need to build and sail the raft, and have the file and radio transmitter with you. * One side trip involves getting the sunglasses (at the building, examining the rock, opening the box), then entering the town hall to get the watch. This allows you to enter the helicopter and try to escape, though you are brought back. * Taking the taxis can be helpful to minimize a few moves. * Pressing the various buttons in the subterranean control room: blue - a view of the village red - to the subterranean control room (not the only way to get there) yellow - you get gassed and sent to the hospital green - you get captured, beaten up, and sent back to your house. ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com