BLACK MASS Written by Damian Steele Walk Through by Dorothy Millard (C64 Version) Notes 1. When you discover an object you automatically pick it up. If the game states "Found - You also see," then you must collect the object with the GET command. 2. UP must be typed in full. Walk Through (Start in the front hall), S (gravel driveway), EXAMINE GRAVEL (find a dagger), EXAMINE DAGGER, N, EXAMINE BUSHES (find an iron key), EXAMINE MUD (see a door), EXAMINE DOOR (covered in mud), OPEN DOOR (there is mud in the keyhole), S, ENTER (back to hall), W (into library), EXAMINE FIREPLACE (rungs are hammered into the wall), EXAMINE RUNGS (don't climb though as you will fall and die if you do), EXAMINE BOOKCASES (you find a book on ritual magic), READ BOOK (note the items you need to collect... one page is missing), EXAMINE BOOKCASES, E, E (square room), EXAMINE SHELVES (find a black cape), EXAMINE CAPE, EXAMINE HOOKS, W. N, UP (stairs), EXAMINE PORTRAITS, UP (top of stairs), E (to short passage - note the east door cannot be opened), N (guest bedroom), EXAMINE BED, EXAMINE CHEST, OPEN CHEST (you find a heavy key), EXAMINE CURTAINS (see a fire escape one window across), S, S (master bedroom), EXAMINE BED (red silk hangs down like curtains), GET SILK, EXAMINE SILK, E (into bathroom), EXAMINE CABINET, OPEN CABINET (find a small key), N (the door is locked), UNLOCK DOOR (using the iron key), N (into an almost empty passage - note the western door cannot be opened), EXAMINE TAPESTRY, E (into another short passage), E (the door is jammed against something behind it), S (into toilet), EXAMINE BASIN (find some chalk), EXAMINE CHALK. N, N (into another guest bedroom), EXAMINE BED, EXAMINE CHEST, OPEN CHEST, EXAMINE WARDROBE, CLOSE DOOR (you hear a click from inside the wardrobe), ENTER WARDROBE, GET VASE, EXAMINE VASE (empty), CLOSE DOOR (a panel pops open in the back wall revealing a room to the west), W (cobweb room), EXAMINE BED (you find a hood under the pillow), EXAMINE DRAWERS, OPEN DRAWERS (you find nothing), EXAMINE CARPET (you find a big key), EXAMINE WINDOW (you need something strong to open it), GET CAN (of oil), EXAMINE CAN, E, E, S, W, S (bathroom), FILL VASE (with water), W, N, W, D, D (main hall). S, S (gravel driveway), N, CLEAN DOOR, EXAMINE DOOR (leads down to a cellar), OPEN DOOR (there is mud in the keyhole), WASH KEYHOLE (using the water in the vase), S, ENTER (to front hall), N, E (study), EXAMINE DESK, READ NOTE (from Lucinda), OPEN DRAWER (you find a photograph), EXAMINE PHOTOGRAPH, CUT TAPE (using the dagger - something falls out), LOOK, GET PLANS, EXAMINE PLANS (they show the route through the cellar), EXAMINE CABINET (inside is a trophy - note it isn't possible to open the cabinet door), EXAMINE TROPHY, EXAMINE FOIL, W, W (dining room), GET CANDLESTICKS, EXAMINE CANDLESTICKS, EXAMINE TABLE, GET CHAIR, EXAMINE CHAIR, OPEN SIDEBOARD (find a copy of "Adventure Probe"), READ PROBE, E, N (kitchen), EXAMINE WORKTOPS (find a vial), EXAMINE VIAL, EXAMINE TABLE, E (the door is locked), EXAMINE DOOR (a bolt holds the door closed), EXAMINE BOLT (rusty), SLIDE BOLT (it won't move), OIL BOLT (you open the door). E (hedge lined path), EXAMINE HEDGE (find a staff), EXAMINE STAFF, CLIMB HEDGE, E (to remains of a chapel - note if you are carrying the water you will trip and spill it), GET CHALICE, EXAMINE CHALICE, EXAMINE ALTAR (find some candles), EXAMINE CANDLES (black), E (the door is locked), UNLOCK DOOR (using the big key), E (bell tower), EXAMINE STAIRCASE (you find a rope), EXAMINE ROPE, DIG (you move some debris and find a brass key), W, W, W, S (back to hall). S, S (gravel driveway), N, UNLOCK DOOR (using the brass key - you open it but it slams shut again), WEDGE CHAIR (against the door to hold it open), D (into cellar), GET CROWBAR, EXAMINE CROWBAR, UP, S, ENTER (to hall), N, UP, UP, E, S, E, N, E, N (guest bedroom), ENTER WARDROBE, W (cobweb room), OPEN WINDOW (using the crowbar), OUT (onto fire escape), UP (using the rope you climb up into the attic), EXAMINE BOXES (find a mask), EXAMINE MASK, D (stairs), EXAMINE JUNK (piled behind the door), MOVE JUNK (find a sheet of paper), READ PAPER (it's the missing page from the book), W, S, W, N, W, D, D (hall), S, S, S (iron gates), EXAMINE GATES, OPEN GATES (using the heavy key), N, D (cellar), EXAMINE SHELVES, EXAMINE BOTTLES, EXAMINE BULBS, EXAMINE SHADOWS, N (you need to know where you are going), FOLLOW PLANS (you arrive at a door and step through to an altar... you are on a stage and this is a performance). CONGRATULATIONS on completing this adventure. Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com