THE WEAVER OF HER DREAMS by Eighth Day Software Walk Through by Dorothy Millard (Spectrum Version) Notes 1. The excelsior spell replenishes your "mana" level, use as and when required, if at all. 2. The Baxtrane spell tells you the weight of objects. Cast Baxtrane on small stone and you find it weighs 1 lb. You are told that the staff weighs 4 lbs. when in reality it weighs only 2 lbs 3. To get the hourglass off the pedestal you must first put on items weighing 7 lbs. 4. To go to the room with the mindmeld spell you must be carrying 13 lbs, the number on the floor plate 5. You must wear the glove to get the rings out of the forge. Walk Through (Start in library), EXAMINE DESK (see drawer), OPEN DRAWER, SEARCH DRAWER (full of old documents), GET DOCUMENTS, EXAMINE DOCUMENTS, READ DOCUMENTS (deeds and old book club invoices), SEARCH DRAWER, (discover a small key taped inside the drawer), EXAMINE CABINET (notice a large book), UNLOCK CABINET, GET BOOK, READ BOOK, (you are pulled into the adventure... you are at the base of a small rise overlooking the encamped army), INVENTORY (you are carrying a staff and wearing a cloak and hood), EXAMINE STAFF, U, U, SE, S (tower entrance), WAVE STAFF (this clears the flames), S, S (cavern), EXAMINE ARCHWAY (you get the "CRIZP" spell), E (alcove), SEARCH DUST, GET GREEN RING, W, D, CAST CRIZP (gets rid of Magmaron), D (underground passage), EXAMINE STALAGMITE (you get the "LEVITATE" spell), U, EXAMINE STONES (various sizes), GET SMALL STONE, U, S (mustering room), EXAMINE ARCHWAY (you get "HYDRO" spell), N, U, U (you hear a faint click), U (something is rolling down the ramp), E (to alcove... you avoid the flame ball), W, U, W (vast hall), CAST HYDRO (this clears a path through to the forge). W (forge), CAST LEVITATE (you rise up the chimney), EXAMINE ASH (you get the "FROTZ" spell), E, S (dead end), GET GLOVE, WEAR GLOVE, N, W (back to chimney), CAST LEVITATE, NW, EXAMINE GARGOYLE (you get the "BAXTRANE" spell), E, S, D (the cloak slows the descent), D, S (cavern), U, U, U, CAST FROZT (ice forms in the air), PULL SWORD (it transforms into large lever and the floor opens), N (ash covered room where you see a long dagger), GET DAGG (note "Dagger" isn't recognised!), EXAMINE DAGG (it has death runes on it), N (there was a sensation of movement), LOOK, D, U, W, W (forge), PUT GREEN RING IN FORGE, GET GREEN RING, EXAMINE GREEN RING (you get the "NIGHTSHADOW" spell), E, E (large open room), D, D, D, D, D, D, D (huge cavern), CAST FROZT (ice formed in the air), D, W, W, N (small cave), CAST NIGHTSHADOW, N (the eyes are blind as you creep past), LOOK (until you see again), READ LETTERS, (they read "AJAH"), CAST NIGHTSHADOW, S, S, S, D, D, D (large dragon cave), GET RED BOTTLE, W, U, U, U, E, E, U, U, U, U, U, U, U, U, N (wide hall), OPEN DOOR (a face appears and asks you for it's name), SAY AJAH, N, SAY AJAH (you hear a ping and something metallic falls to the floor), LOOK (you see a ring), GET RED RING, S, S, W (vast hall), CAST HYDRO, W (forge), PUT RED RING IN FORGE, GET RED RING, CAST LEVITATE, D, EXAMINE RED RING (you get the "ATTRAZ" spell). S, D, DROP STAFF, GET LARGE STONE, D, D, CAST FROZT, D, D, E (burning chasm where you see a boulder blocking the passage to the east), THROW LARGE STONE (explodes), E (secret cave), GET SCROLL, READ SCROLL, (you get the "TREMAZ" spell), W, W, W, W, W, U, E (see a fire giant), THROW DAGG (the death runes destroyed the fire giant), E (see an iron door), CAST ATTRAZ (door crumpled inwards), E (small labiorum), EXAMINE BENCH (you get the "ARIEX" spell), E, GET STAFF, U, U, U, U, U, W, W (forge), CAST LEVITATE, E, E (see an earth ward), CAST TREMAZ (ward is destroyed), N (see a water ward), CAST HYDRO, N (see a fire ward), CAST CRIZP, N (see an air ward), CAST ARIEX, N, N, (see a pedestal with an hourglass on it), REMOVE CLOAK, PUT CLOAK ON PEDESTAL, PUT STAFF ON PEDESTAL, PUT RED BOTTLE ON PEDESTAL, PUT SMALL STONE ON PEDESTAL, (the lightning flickers oddly), GET HOURGLASS OFF PEDESTAL (hear a faint click), GET CLOAK OFF PEDESTAL. WEAR CLOAK, GET RED BOTTLE OFF PEDESTAL, S, S, S, S, S, W, W, CAST LEVITATE, N, LOOK, READ LETTERS (you get the "MINDMELD" spell), WEAR GREEN RING (there was a sensation of movement), W, W (circular green room where there is a strange smell), SMELL ROOM (you get the "EXCELSIOR" spell), WEAR RED RING (there was a sensation of movement), W, W (you are locked in a cell and a djinn steals the red key), LOOK, DROP HOURGLASS, GET GREEN BOTTLE, DROP GREEN BOTTLE THROUGH PORTCULLIS (it slips through the gate and clatters just out of reach on the other side), GET HOURGLASS, REMOVE GREEN RING, WEAR GREEN RING (there was a sensation of movement), REMOVE GREEN RING (there was a sensation of movement), LOOK (you are now free in a wide circular red room), E (see djinn), CAST ARIEX (the djinn drops the ring), GET RED RING, SHAKE HOURGLASS AND EXAMINE IT (the sand runs backwards and reveals a dark corridor), SHAKE HOURGLASS AND EXAMINE IT (repeat until you see location, "Sand revealed a tall wide wyrm hole"), CAST FROZT (ice forms in the air), SQUEEZE HOURGLASS (there was a sensation of movement), D, D (large dragon cave), CAST MINDMELD (you take over the dragon), E, E, (the witch-king is frightened off), W, W, W, U, U, U, E, (you see a woman in a trance), CAST MINDMELD, CAST TREMAZ (the bridge and dragon are destroyed), W, W, W, U, E, E, E, E, SHAKE HOURGLASS AND EXAMINE IT (repeat until you see location, "Tunnel shaped wide stone ramp that twisted steeply up and down"), CAST FROZT (ice forms in the air), SQUEEZE HOURGLASS (there was sensation of movement), U, LOOK (until necromancer goes up), U, CAST CRIZP (stairway is now blocked), CAST MINDMELD, D, D, D, D, S, (the necromancer's power fades), PUT RED RING ON NECROMANCER, (he disappears), D, D, THROW RED BOTTLE (the tower starts to crumble), W, CAST HYDRO, W, CAST LEVITATE, D, N, N, NW, D, D, D (the tower collapses and the old man meets you... you get a hero's welcome in the army camp), OPEN DOOR. THE END Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com