You have been summoned by Grimmold, the King of the Dwarves, to recover the fabled Hammer of Grimmold, the dwarves symbol of health and virility.
It has been stolen by Valk, an evil magician and taken to the Citadel, Valk's impregnable fortress guarded by a band of Orc archers.
He further tells you that should you meet a friend, then saying the King's name will help you in your quest. He then wishes you good luck and sends you on your way.
The original Spectrum, and C64 versions of the game were written using the Quill.
A later updated PAWed version was also produced for the ZX Spectrum.
The ST version was produced with the STAC.
The Amstrad CP/M version was produced with the PAW and was published by The Adventure Workshop.
[+] Users currently playing this game
i send the solution to this game but i also have drawn its map. How can i send it? Right now is in excel format.
Hmm this is looking like another cracking Amstrad port of a Jack Lockerby game. In the Cellar, "close trapdoor" parses "ok" and it becomes dark. Lighting the lamp reveals that the trap door is still open and wasn't closed at all. Another object flag not set correctly.
The .prg version of this ST game is available at https://demozoo.org/productions/88563/
There are two main versions of the game. Version 1 is full of bugs: to give just an example, you can MOVE BODY in any location (regardless of a body being there) and a trapdoor will appear, which you can UNLOCK but not go through. Version 2 (the recoded PAW one) is better behaved, but there are many differences and additional puzzles.