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Lost Dutchman's Gold

80-Northwest Publishing, Byte, Programmer's Guild, The info, Rider Fantasy Creations, SoftSide Publications info 1979

Lost Dutchman
Teri Li info
BASIC info
Apple II, C64/128 info, Nascom info, TRS-80 info, VIC20
Treasure hunt, Type-in info, Western
Captain 80 Book of BASIC Adventures [1: Atlantean Odyssey, 2: Dog Star Adventure, 3: Thunder Road, 4: Deadly Dungeon, 5: Revenge of Balrog, 6: Fortress at Time's End, The, 7: Temple of the Sun, 8: Lost Ship Adventure, 9: Spider Mountain, 10: Lost Dutchman's Gold, 11: Journey to the Center of Earth, 12: King Tut's Tomb, 13: Voyage to Atlantis, 14: House of Seven Gables, 15: Sorcerer's Castle, 16: C.I.A. Adventure, 17: Arctic Adventure, 18: Adventureland]
Entered by:
Amby, dave, Dorothy, Garry, Gunness, iamaran, Strident



Deep in the Superstition Mountains of Arizona, hidden in the eerie mists of forgotten times, the Lost Dutchman's Gold Mine awaits the fortune-seeker bold enough to challenge the fates.
Protected by bands of hostile Indians, the ravines and gullies harbor silent death for the unwary adventurer.
You start in a miner's shack in the desert below the mountains with a mule, a rifle, and a few tools. There is a map hidden somewhere and this is your clue to uncountable wealth. There is a ghost town, and the desert, and, ultimately, the deadly Superstitions to explore as you search for the way to the Lost Dutchman's Mine.


Published as a commercial game for the TRS-80 by The Programmer’s Guild. It was later published as Lost Dutchman v2.1 by Rider Fantasy Creations. It was then published by SoftSide Publications as a BASIC type-in listing in SoftSide S-80 Edition, vol. 2, no. 10, July 1980, pp. 58–67 and by 80-Northwest Publishing in The Captain 80 book of BASIC adventures, pp. 167–176.

In the same year, it was ported to the Apple II and published by Byte Publications as a BASIC type-in listing in Byte, vol. 5, no. 12, December 1980, pp. 268, 270–278, 280; corrections vol. 6, no. 4, April 1981, p. 302. (The Byte magazine version lists an additional credit for Bob Liddil of
The Programmer's Guild

Unofficial ports are known to exist for the Acorn Atom, BBC/Electron, C64, Nascom and VIC-20. A version of the game also exists for the Exidy Sorcerer.

There is a version for the Microbee by Kevin Burrows, that is dated December 1983.

Jim Gerrie has created a version of the game for the TRS-80 MC-10.

The story is inspired by the tale of the lost mine of German (not Dutch!) prospector Jacob Waltz.

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Average User Rating: 4.5 (2 ratings)

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User Comments

Exemptus (21-04-2021 21:52)

Rough and buggy, though historically important, as it may well be the first Wild West themed adventure. The beginning is good and atmospheric, and the game implements a true container (the saddlebags) and a vehicle (the mule), but the sophistication ends there. Puzzles are minimal, there is a nonstandard direction verb (FOLLOW) needed without cause, and the original TRS-80 version is slow and unstable.