Not a finished and full game, but rather only an empty preview/demo version of an abandoned and unfinished adventure gaming system called TAPLO. It would have been an extremely sophisticated and capable realtime text/graphic adventure system, with a perfectly optimized x86 Assembly code and several years full-time development, but unfortunately, had never been finished. It would have worked in English and in Hungarian in parallel (realtime/runtime switchable), in a network with an unlimited number of actual players (like a MUD), and a record-large artificial universe planned (a game called as The Tales of the Blood). The original source code is also there; it was compiled with MASM (Microsoft Assembler). Maybe, if you are a very talented programmer, and you have got very much sparetime, you could try to dissolve and understand, then continue it; maybe it would probably be a far too difficult job for anyone. You may do absolutely anything to the published material, as it is under Public Domain license. MS-DOS executable (also can be run natively under Windows in most cases; but not always). Most recommended to be run in DOS Box.
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