Username: Password:
RegisterForgotten Password

B-Venture

Paul Allen Panks info 2004

Language:
English
Authors:
Paul Allen Panks info
Platforms:
C64/128 info, PC info, Timex Sinclair, ZX81
Entered by:
Gunness, Strident
Added:
27-02-2011
Edited:
29-05-2023

Synopsis

Plot

The goal of B-Venture 1.0 is to defeat an evil vampire residing within the
castle. The castle is guarded by a hellish werewolf with fiery eyes and a
mean streak.

Notes

Entered into the Minigame Competition 2004 - 4K Category.

Paul's website lists the original C64/VIC20 version of the game as well as a ZX81/Timex Sinclair 1000 download; so the latter has also been added here as an official platform.

There is also a MS-DOS version listed on the IFarchive; in the readme of this "version 1.26" release, Paul wrote:

"B-Venture" is the smallest text adventure I have ever written, occupying a mere 2,638 bytes of RAM. The version, as written, will work on Windows/MS-DOS and the Commodore 64 and unexpanded Vic-20 (in fact, only 436 bytes remain free).

For many years, I've been striving to write the smallest possible text adventure. I remember picking an arbitrary number, but for purposes of my failed memory I believe 4K was the limit I set for myself. Once that was achieved, I went about writing a game in under 3K. I tried getting it below 2.5K of RAM, but some game features would have had to disappear, which I thankfully did not wish to see happen.

Resources (Upload file)

Solution
by Mark
Map
by Mark
Further Info:

[+] Users who have solved this game

[+] Users currently playing this game

Images

Image
B-Venture.png

Rating

Average User Rating: 2 (2 ratings)

Your Rating: —

User Comments

Mark (05-03-2011 11:55)

An extremely minimalistic adventure. No puzzles to speak of. Collect a handful of items and kill a few monsters in random battles. Given the background info on the game, the minimalism was most likely intentional, and indeed the prg file is tiny. Still, this doesn't make the game any better...

Mr Creosote (06-03-2011 11:19)

This was the example game released by the organiser of the "1st Annual 1 to 2K Classic Text Adventure Competition" held in 2004. The rules were that a game's source code mustn't exceed 2816 bytes or the binary mustn't be larger than 2999 bytes.