Search found 168 matches
- Fri Mar 06, 2026 7:31 am
- Forum: It's all fun and games
- Topic: Chesterland Adventure
- Replies: 2
- Views: 13738
Re: Chesterland Adventure
Thanks; I'll see if I can get anything out of the source code, which compiles like a charm under DOSBOX (albeit with numerous Warning messages).
- Wed Mar 04, 2026 8:11 am
- Forum: It's all fun and games
- Topic: Chesterland Adventure
- Replies: 2
- Views: 13738
Chesterland Adventure
Here's a little rogue-like game that I'd really like to finish, but I'm hopelessly stuck.
On the author's page, we are supposed to find the game's source code, but the link is broken.
I think I'm stuck with the character Arekusu. I'm also stuck in the maze, blocked by the net of ropes. I don't know ...
On the author's page, we are supposed to find the game's source code, but the link is broken.
I think I'm stuck with the character Arekusu. I'm also stuck in the maze, blocked by the net of ropes. I don't know ...
- Thu Jan 29, 2026 6:25 am
- Forum: Classics
- Topic: Ship Wrecked
- Replies: 4
- Views: 18386
Re: Ship Wrecked
It seems to have moved again:Strident wrote: Sat Apr 23, 2022 9:02 pm I must update the links on the site to his blog, which seems to have moved to...
https://scottjulian.alphaworks.com.au/
https://www.alphaworks.com.au/
https://scottjulian.au/
- Wed Dec 17, 2025 8:45 am
- Forum: Classics
- Topic: AdventureWriter IBM-PC database decompiler
- Replies: 4
- Views: 38448
Re: AdventureWriter IBM-PC database decompiler
Version 1.0 is out. I added the Windows binary. It is now possible to use the -i option to display words in reverse video enclosed in square brackets:
There is a [bright] light in one corner.
- Mon Dec 15, 2025 5:49 am
- Forum: Classics
- Topic: AdventureWriter IBM-PC database decompiler
- Replies: 4
- Views: 38448
Re: AdventureWriter IBM-PC database decompiler
I have added a binary for MS-DOS (DosBox) until I can provide a Windows binary.
It appears that the three games by John R. Olsen from the IFDB archive are not in the CASA database (I was able to decompile them without any problems).
It appears that the three games by John R. Olsen from the IFDB archive are not in the CASA database (I was able to decompile them without any problems).
- Sun Dec 14, 2025 6:10 am
- Forum: Classics
- Topic: AdventureWriter IBM-PC database decompiler
- Replies: 4
- Views: 38448
AdventureWriter IBM-PC database decompiler
I took a look at the Locus Anatis Atari Quill/Adventure Writer: File Format document, and it motivated me to make an AdventureWriter IBM-PC (MS-DOS) database decompiler:
https://gitlab.com/auraes/unaw-dos
Decompilation is done from the game .exe file. I don't know if it compiles under Windows, but ...
https://gitlab.com/auraes/unaw-dos
Decompilation is done from the game .exe file. I don't know if it compiles under Windows, but ...
- Fri Oct 17, 2025 9:23 am
- Forum: Classics
- Topic: Jason Wells' port of The Mysterious Tower (Tower of Mystery, written by Gary McGath)
- Replies: 9
- Views: 93802
Re: Jason Wells' port of The Mysterious Tower (Tower of Mystery, written by Gary McGath)
I didn't see any mistakes, at least not on the right path.
There are a few anomalies in the original version, and certain actions prevent the game from being completed without informing the player: eating the candy bar, the death of the computer.
I don't know why LOGOUT is written LOGOU, etc.
It's a ...
There are a few anomalies in the original version, and certain actions prevent the game from being completed without informing the player: eating the candy bar, the death of the computer.
I don't know why LOGOUT is written LOGOU, etc.
It's a ...
- Sat Oct 04, 2025 8:50 am
- Forum: Classics
- Topic: Jason Wells' port of The Mysterious Tower (Tower of Mystery, written by Gary McGath)
- Replies: 9
- Views: 93802
Re: Jason Wells' port of The Mysterious Tower (Tower of Mystery, written by Gary McGath)
I installed the Xroar emulator on Linux. I was able to launch the game by renaming the file TOWER3.TXT from jgerrie to TOWER3.bas with the command line:
Code: Select all
xroar -machine mc10 TOWER3.bas- Tue Sep 30, 2025 8:34 am
- Forum: Classics
- Topic: Jason Wells' port of The Mysterious Tower (Tower of Mystery, written by Gary McGath)
- Replies: 9
- Views: 93802
Re: Jason Wells' port of The Mysterious Tower (Tower of Mystery, written by Gary McGath)
I thought that “port” would not cause confusion, but apparently that is not the case. It's all too subtle for me.
- Fri Sep 26, 2025 6:49 am
- Forum: Classics
- Topic: Porting Warlord (Argus Specialist Publications) to Inform 6
- Replies: 7
- Views: 97687
Re: Porting Warlord (Argus Specialist Publications) to Inform 6
I thought that publishing the source code listing was remunerated; if that is the case, he must have known the author's name.
- Wed Sep 24, 2025 6:19 am
- Forum: Classics
- Topic: Porting Warlord (Argus Specialist Publications) to Inform 6
- Replies: 7
- Views: 97687
Re: Porting Warlord (Argus Specialist Publications) to Inform 6
Reading Dorothy Millard's walkthrough for Paul Price's Giant's Gold, it seems that this is the same game as Warlord.
In his walkthrough, Garry wonders why the game is called Warlord: probably an arbitrary title to hide the fact that it is simply plagiarism. I haven't compared the source codes.
In his walkthrough, Garry wonders why the game is called Warlord: probably an arbitrary title to hide the fact that it is simply plagiarism. I haven't compared the source codes.
- Sun Sep 21, 2025 3:32 pm
- Forum: Classics
- Topic: Jason Wells' port of The Mysterious Tower (Tower of Mystery, written by Gary McGath)
- Replies: 9
- Views: 93802
Jason Wells' port of The Mysterious Tower (Tower of Mystery, written by Gary McGath)
Jason Wells' versions are not playable; a major bug traps you in the damp cellar:
You are in a damp cellar.
You see:
Hungry rats
Exits are:
E U
> e
The rats look too fierce.
> u
The rats look too fierce.
This concerns the Python version (which I port to Inform 6 without the librarie) and the ...
You are in a damp cellar.
You see:
Hungry rats
Exits are:
E U
> e
The rats look too fierce.
> u
The rats look too fierce.
This concerns the Python version (which I port to Inform 6 without the librarie) and the ...
- Mon Sep 15, 2025 6:40 am
- Forum: Classics
- Topic: Porting Warlord (Argus Specialist Publications) to Inform 6
- Replies: 7
- Views: 97687
Re: Porting Warlord (Argus Specialist Publications) to Inform 6
It's not easy to implement with PunyInform. In any case, the solution I've implemented is quite cumbersome. I'll think about this issue again one of these days.
- Fri Sep 12, 2025 6:30 am
- Forum: Classics
- Topic: Porting Warlord (Argus Specialist Publications) to Inform 6
- Replies: 7
- Views: 97687
Re: Porting Warlord (Argus Specialist Publications) to Inform 6
There is something amusing about the inventory. It seems to be limited to four items; if you try to take a fifth, it responds: ‘I can't carry that much!’ and does not take the item. If you insist and try again to take a fifth, it accepts it and displays: 'My back is hurting.' If you try to take a ...
- Wed Sep 10, 2025 7:17 am
- Forum: Classics
- Topic: Porting Warlord (Argus Specialist Publications) to Inform 6
- Replies: 7
- Views: 97687
Porting Warlord (Argus Specialist Publications) to Inform 6
I ported the game Warlord, published by Argus Specialist Publications, to Inform 6 using the PunyInform Library. I fixed bugs, inconsistencies, and blocking situations.
The game code in Basic is simple, yet the adaptation proves complex, as is often the case with the Inform6 dedicated libraries ...
The game code in Basic is simple, yet the adaptation proves complex, as is often the case with the Inform6 dedicated libraries ...