I installed the Xroar emulator on Linux. I was able to launch the game by renaming the file TOWER3.TXT from jgerrie to TOWER3.bas with the command line:
Reading Dorothy Millard's walkthrough for Paul Price's Giant's Gold, it seems that this is the same game as Warlord.
In his walkthrough, Garry wonders why the game is called Warlord: probably an arbitrary title to hide the fact that it is simply plagiarism. I haven't compared the source codes.
Jason Wells' versions are not playable; a major bug traps you in the damp cellar: You are in a damp cellar. You see: Hungry rats Exits are: E U > e The rats look too fierce. > u The rats look too fierce. This concerns the Python version (which I port to Inform 6 without the librarie) and the ...
It's not easy to implement with PunyInform. In any case, the solution I've implemented is quite cumbersome. I'll think about this issue again one of these days.
There is something amusing about the inventory. It seems to be limited to four items; if you try to take a fifth, it responds: ‘I can't carry that much!’ and does not take the item. If you insist and try again to take a fifth, it accepts it and displays: 'My back is hurting.' If you try to take a ...
I ported the game Warlord, published by Argus Specialist Publications, to Inform 6 using the PunyInform Library. I fixed bugs, inconsistencies, and blocking situations.
The game code in Basic is simple, yet the adaptation proves complex, as is often the case with the Inform6 dedicated libraries ...
It would be fun to retranslate it into French after debugging and translating it into English.
I noticed a file called VAMPIRE.TXT (VAMPIRE'S CASTLE Adventure) in the quicktype/Text Adventures/Fifi's folder that seems out of place. I'm letting you know in case ...
Mike Taylor's Magic Mirror If someone can remove the broken link to the online version of the game: In 2019, Auraes produced a port for Inform; which can be played online. You can retain this: In 2019, Auraes produced a port for Inform. I no longer offer online versions of any games. Furthermore ...
The version of Adventureland that you've been playing is one of Graham Nelson's demonstration games for early versions of Inform. After examining the source code, I can see that it has a number of bugs.
I have a PunyInform version in progress. I've included a transcript and a solution ...
I've updated the C64 version, with The Quill interpreter, of the game. I've fixed a few bugs, but above all I've reworked the visual, opting for a monochrome display and simplifying the dialog style.