Search found 161 matches

by auraes
Sat Oct 04, 2025 8:50 am
Forum: Classics
Topic: Jason Wells' port of The Mysterious Tower (Tower of Mystery, written by Gary McGath)
Replies: 7
Views: 4143

Re: Jason Wells' port of The Mysterious Tower (Tower of Mystery, written by Gary McGath)

I installed the Xroar emulator on Linux. I was able to launch the game by renaming the file TOWER3.TXT from jgerrie to TOWER3.bas with the command line:

Code: Select all

xroar -machine mc10 TOWER3.bas
by auraes
Tue Sep 30, 2025 8:34 am
Forum: Classics
Topic: Jason Wells' port of The Mysterious Tower (Tower of Mystery, written by Gary McGath)
Replies: 7
Views: 4143

Re: Jason Wells' port of The Mysterious Tower (Tower of Mystery, written by Gary McGath)

I thought that “port” would not cause confusion, but apparently that is not the case. It's all too subtle for me.
by auraes
Fri Sep 26, 2025 6:49 am
Forum: Classics
Topic: Porting Warlord (Argus Specialist Publications) to Inform 6
Replies: 7
Views: 10225

Re: Porting Warlord (Argus Specialist Publications) to Inform 6

I thought that publishing the source code listing was remunerated; if that is the case, he must have known the author's name.
by auraes
Wed Sep 24, 2025 6:19 am
Forum: Classics
Topic: Porting Warlord (Argus Specialist Publications) to Inform 6
Replies: 7
Views: 10225

Re: Porting Warlord (Argus Specialist Publications) to Inform 6

Reading Dorothy Millard's walkthrough for Paul Price's Giant's Gold, it seems that this is the same game as Warlord.
In his walkthrough, Garry wonders why the game is called Warlord: probably an arbitrary title to hide the fact that it is simply plagiarism. I haven't compared the source codes.
by auraes
Sun Sep 21, 2025 3:32 pm
Forum: Classics
Topic: Jason Wells' port of The Mysterious Tower (Tower of Mystery, written by Gary McGath)
Replies: 7
Views: 4143

Jason Wells' port of The Mysterious Tower (Tower of Mystery, written by Gary McGath)

Jason Wells' versions are not playable; a major bug traps you in the damp cellar:
You are in a damp cellar.
You see:
Hungry rats
Exits are:
E U
> e
The rats look too fierce.
> u
The rats look too fierce.
This concerns the Python version (which I port to Inform 6 without the librarie) and the ...
by auraes
Mon Sep 15, 2025 6:40 am
Forum: Classics
Topic: Porting Warlord (Argus Specialist Publications) to Inform 6
Replies: 7
Views: 10225

Re: Porting Warlord (Argus Specialist Publications) to Inform 6

It's not easy to implement with PunyInform. In any case, the solution I've implemented is quite cumbersome. I'll think about this issue again one of these days.
by auraes
Fri Sep 12, 2025 6:30 am
Forum: Classics
Topic: Porting Warlord (Argus Specialist Publications) to Inform 6
Replies: 7
Views: 10225

Re: Porting Warlord (Argus Specialist Publications) to Inform 6

There is something amusing about the inventory. It seems to be limited to four items; if you try to take a fifth, it responds: ‘I can't carry that much!’ and does not take the item. If you insist and try again to take a fifth, it accepts it and displays: 'My back is hurting.' If you try to take a ...
by auraes
Wed Sep 10, 2025 7:17 am
Forum: Classics
Topic: Porting Warlord (Argus Specialist Publications) to Inform 6
Replies: 7
Views: 10225

Porting Warlord (Argus Specialist Publications) to Inform 6

I ported the game Warlord, published by Argus Specialist Publications, to Inform 6 using the PunyInform Library. I fixed bugs, inconsistencies, and blocking situations.

The game code in Basic is simple, yet the adaptation proves complex, as is often the case with the Inform6 dedicated libraries ...
by auraes
Mon Sep 01, 2025 8:03 am
Forum: Classics
Topic: Another Classic Ported to TRS-80 MC-10
Replies: 210
Views: 265309

Re: Another Classic Ported to TRS-80 MC-10

Great article, great work.
by auraes
Tue Aug 26, 2025 7:43 am
Forum: Classics
Topic: Another Classic Ported to TRS-80 MC-10
Replies: 210
Views: 265309

Re: Another Classic Ported to TRS-80 MC-10

These games are incredibly charming.

It would be fun to retranslate it into French after debugging and translating it into English.

I noticed a file called VAMPIRE.TXT (VAMPIRE'S CASTLE Adventure) in the quicktype/Text Adventures/Fifi's folder that seems out of place. I'm letting you know in case ...
by auraes
Mon Aug 04, 2025 7:00 am
Forum: Site feedback & announcements
Topic: Magic Mirror broken link
Replies: 1
Views: 34382

Magic Mirror broken link

Mike Taylor's Magic Mirror
If someone can remove the broken link to the online version of the game:
In 2019, Auraes produced a port for Inform; which can be played online.
You can retain this: In 2019, Auraes produced a port for Inform.
I no longer offer online versions of any games. Furthermore ...
by auraes
Thu Feb 20, 2025 11:06 am
Forum: Classics
Topic: Another Classic Ported to TRS-80 MC-10
Replies: 210
Views: 265309

Re: Another Classic Ported to TRS-80 MC-10

The link is not broken, but shows that the element is no longer available.
by auraes
Wed Jul 31, 2024 4:41 pm
Forum: Classics
Topic: Adventureland.Z5 problem with Genie
Replies: 14
Views: 21886

Re: Adventureland.Z5 problem with Genie


The version of Adventureland that you've been playing is one of Graham Nelson's demonstration games for early versions of Inform. After examining the source code, I can see that it has a number of bugs.

I have a PunyInform version in progress. I've included a transcript and a solution ...
by auraes
Fri Feb 23, 2024 9:55 am
Forum: Classics
Topic: Another Classic Ported to TRS-80 MC-10
Replies: 210
Views: 265309

Re: Another Classic Ported to TRS-80 MC-10

The crumpled piece of paper doesn't appear with the HAUNTTRS version of the javascript emulator, unlike in the video?
MC-10 Javascript Emulator:

Code: Select all

HAUNTED HOUSE!!
YOU ARE AT THE OUTSIDE OF THE
HOUSE.
THE FRONT DOOR IS CLOSED.
?
(Brick after brick, Jgerrie builds a work of art!)
by auraes
Mon Nov 20, 2023 11:46 am
Forum: Classics
Topic: Mr Seguin's Goat
Replies: 1
Views: 10974

Re: Mr Seguin's Goat

I've updated the C64 version, with The Quill interpreter, of the game. I've fixed a few bugs, but above all I've reworked the visual, opting for a monochrome display and simplifying the dialog style.